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#3dmodelling

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Studio Stouthandel<p>Made myself a toy car in Blender 🚘<br><a href="https://mograph.social/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mograph.social/tags/blenderart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blenderart</span></a> <a href="https://mograph.social/tags/3dmodelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dmodelling</span></a></p>
Armoured Wizard<p>Yet again spent hours trying to resolve a mess that I do not understand, even once I've solved it :(<br>Trying to get a subDivision Surface node to respect my Entrance Attribute, and not smooth it, while rounding off the other corners.<br>After finding untold solutions that do not work for me, I finally plugged Entrance into Vertex Crease, as opposed to Edge Crease.<br>Ta-da! 🎉 <br>But why does my Edge data need to be applied to Vertices? <br>Make it make sense?</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://dice.camp/tags/3dmodelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dmodelling</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a></p>
Worlddefensereport<p>European Defence Agency Launches 3D Modelling Project for Military Situational Awareness:</p><p><a href="https://defensemirror.com/news/38920/European_Defence_Agency_Launches_3D_Modelling_Project_for_Military_Situational_Awareness" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">defensemirror.com/news/38920/E</span><span class="invisible">uropean_Defence_Agency_Launches_3D_Modelling_Project_for_Military_Situational_Awareness</span></a></p><p><a href="https://mstdn.social/tags/EuropeanDefenceAgency" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EuropeanDefenceAgency</span></a> <a href="https://mstdn.social/tags/EDA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EDA</span></a> <a href="https://mstdn.social/tags/3DModelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DModelling</span></a> <a href="https://mstdn.social/tags/BattlefieldAwareness" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BattlefieldAwareness</span></a> <a href="https://mstdn.social/tags/RealTimeAnalysis" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RealTimeAnalysis</span></a> <a href="https://mstdn.social/tags/3DScanning" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DScanning</span></a> <a href="https://mstdn.social/tags/OperationalPlanning" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OperationalPlanning</span></a> <a href="https://mstdn.social/tags/DefenseCollaboration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DefenseCollaboration</span></a> <a href="https://mstdn.social/tags/Luxembourg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Luxembourg</span></a> <a href="https://mstdn.social/tags/Netherlands" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Netherlands</span></a> <a href="https://mstdn.social/tags/MilitaryDecisionMaking" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MilitaryDecisionMaking</span></a> <a href="https://mstdn.social/tags/CapTech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CapTech</span></a> <a href="https://mstdn.social/tags/3D4LAND" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D4LAND</span></a></p>
Rusty Invader<p>Schön, dass Töchterchen kein Mastodon nutzt, dann kann ich zumindest euch schonmal zeigen, was ich für Ihren Geburtstag bastel ... derzeit ist es noch ein Entwurf, aber ich bin so happy - es sieht doch schon sooo schick aus 😍 ... später wird daraus (hoffentlich) eine vertikale LED Leuchte zum Hinstellen mit Ihrem Namen auf Japanisch. Sie ist so ein Japanfan ^^ <a href="https://mastodon.social/tags/diy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>diy</span></a> <a href="https://mastodon.social/tags/3dmodelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dmodelling</span></a></p>
Koz Ross<p>Someone at the LGS asked me for a Kaldor Draigo, so here's my interpretation, mostly using Puppetswar parts. The back banner is based on an STL I found with a logo curved onto it, and the fire sword is kludged together from the stock closed Puppetswar hand and a flaming sword in a fist a friend provided me with.</p><p><a href="https://chaos.social/tags/3DModelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DModelling</span></a> <a href="https://chaos.social/tags/Warhammer40K" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Warhammer40K</span></a> <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a></p>
Armoured Wizard<p>Blender Question:<br>I may have asked before, but my research is stalling<br>What do I need to look for in a budget PC?<br>I won't be doing much gaming, but would like good performance for Blender rendering and modelling</p><p>I'm considering a Ryzen 5, 16GB RAM, and the biggest nVidia RTX I can afford<br>My budget is under £1000<br>Are there any pitfalls I need to look out for?<br>Where is the best value to spend my limited funds?</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/3dmodelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dmodelling</span></a> <a href="https://dice.camp/tags/3dart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dart</span></a></p>
Walop<p>Blender Studio is making a game with Godot to test and improve the workflow.</p><p><a href="https://studio.blender.org/projects/project-dogwalk/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">studio.blender.org/projects/pr</span><span class="invisible">oject-dogwalk/</span></a></p><p>I found the announcement via <a href="https://gamedev.city/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">gamedev.city/</span><span class="invisible"></span></a></p><p><a href="https://sauna.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sauna.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopment</span></a> <a href="https://sauna.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://sauna.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sauna.social/tags/3dmodelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dmodelling</span></a> <a href="https://sauna.social/tags/foss" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>foss</span></a> <a href="https://sauna.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSource</span></a></p><p>Edit: Blender Studio is separate from Blender Foundation</p>
JW Prince of CPH, Radicalized<p>Uh, OK... that was deceptively easy &amp; I'm not sure why it works 😂 thanks for the <a href="https://helvede.net/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> tip <span class="h-card" translate="no"><a href="https://pxlmo.com/hammerhandwkshp" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>hammerhandwkshp</span></a></span> 🙏 </p><p>This is just two circles, one for the thickness of the "rope" &amp; one as the ring path. The ends actually overlap but apparently do so perfectly &amp; it seems like I can fiddle with the dimensions by modifying the circles &amp; the "Screw" &amp; "Iterations" settings... </p><p>It's for 3D print so maybe I'll test that now 🤞</p><p><a href="https://helvede.net/@jwcph/113951905316744026" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">helvede.net/@jwcph/11395190531</span><span class="invisible">6744026</span></a> <a href="https://helvede.net/tags/3Dmodelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dmodelling</span></a> <a href="https://helvede.net/tags/3Dprinting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dprinting</span></a> <a href="https://helvede.net/tags/maker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>maker</span></a></p>
JW Prince of CPH, Radicalized<p>OK, since this is clearly a place full of <a href="https://helvede.net/tags/FreeCAD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FreeCAD</span></a> experts who are also super-helpful: Is it possible to make a shape like this in FC? </p><p>I should clarify that "possible" here means "n00b speaking so don't expect too much of me" 😝 I did figure out the "Helix" tool but as far as I can tell, it can't actually make this - but again, n00b; could be very wrong... </p><p>I can't be the first to want to do this, can I? 😂</p><p>(I am also open to suggestions for making it in <a href="https://helvede.net/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a>) </p><p>🙏😊🙏</p><p><a href="https://helvede.net/tags/3Dmodelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dmodelling</span></a> <a href="https://helvede.net/tags/maker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>maker</span></a></p>
JW Prince of CPH, Radicalized<p>I did it! - in no small part thanks to all your helpful tips and, not least, the emotional support 😁</p><p>Turned out that the solution I intuited, but couldn't get to work at first, was the one that worked out in the end: Placing a sketch on the B plane using the existing hole as an external geometry constraint for a new circle, then holing said circle through the A section 👍</p><p><a href="https://helvede.net/tags/FreeCAD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FreeCAD</span></a> <a href="https://helvede.net/tags/3Dmodelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dmodelling</span></a> <a href="https://helvede.net/tags/maker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>maker</span></a></p>
Alexandre MarcatiMosquito Serenade (2020)<br> Don't you love when they serenade you all night?<br> It's summer here in Brazil, and with the warm nights come the mosquitos, so I'm posting this old illustration I made in 2020. I don't know what is worse: the bites or the buzzing in the ear.<br> <br> <a href="https://pixelfed.social/discover/tags/Blender?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#Blender</a> <a href="https://pixelfed.social/discover/tags/Blender3D?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#Blender3D</a> <a href="https://pixelfed.social/discover/tags/3Dmodelling?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3Dmodelling</a> <a href="https://pixelfed.social/discover/tags/character?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#character</a> <a href="https://pixelfed.social/discover/tags/cartoon?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#cartoon</a> <a href="https://pixelfed.social/discover/tags/illustration?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#illustration</a> <a href="https://pixelfed.social/discover/tags/3Dsculpt?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3Dsculpt</a> <a href="https://pixelfed.social/discover/tags/DigitalArt?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#DigitalArt</a> <a href="https://pixelfed.social/discover/tags/3D?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3D</a> <a href="https://pixelfed.social/discover/tags/3DArt?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3DArt</a> <a href="https://pixelfed.social/discover/tags/CharacterDesign?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#CharacterDesign</a> <a href="https://pixelfed.social/discover/tags/3DIllustration?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3DIllustration</a> <a href="https://pixelfed.social/discover/tags/DigitalIllustration?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#DigitalIllustration</a>
Howard Cohen<p>Hello sfba Mastodon! I've been using Mastodon since I deleted my twitter account a couple years ago, and stopped using FaceBook over a year ago. I moved here from tribe.net because of excessive and unexplained downtime there, alas.</p><p>I've been a software engineer and sometimes CTO for over three decades, and a woodworker for over five. Right now I make and repair fences and gates in Oakland and Berkeley.</p><p>I make free, open-source 3D models and publish them on printables as @hoco_739955. </p><p>I teach woodworking classes at Ace Makerspace in Oakland (acemakerspace.org).</p><p><a href="https://sfba.social/tags/3dprinting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dprinting</span></a> <a href="https://sfba.social/tags/3dmodelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dmodelling</span></a> <a href="https://sfba.social/tags/introduction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>introduction</span></a></p>
Melissa Van HoosePlaying with Adobe Dimension to make my last drawing 3D (Oct. 26, 2020)<br> <br> <a href="https://pixelfed.social/discover/tags/3D?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3D</a> <a href="https://pixelfed.social/discover/tags/3Dmodelling?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3Dmodelling</a> <a href="https://pixelfed.social/discover/tags/DigitalDrawing?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#DigitalDrawing</a> <a href="https://pixelfed.social/discover/tags/3Dillustration?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3Dillustration</a> <a href="https://pixelfed.social/discover/tags/DigitalIllustration?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#DigitalIllustration</a> <a href="https://pixelfed.social/discover/tags/3Dart?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#3Dart</a> <a href="https://pixelfed.social/discover/tags/Space?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#Space</a> <a href="https://pixelfed.social/discover/tags/Adobe?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#Adobe</a> <a href="https://pixelfed.social/discover/tags/AdobeDimension?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#AdobeDimension</a> <a href="https://pixelfed.social/discover/tags/Pink?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#Pink</a> <a href="https://pixelfed.social/discover/tags/Mountains?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#Mountains</a>
TeaHands<p>Look what I found!</p><p>Was trawling through old files looking for something. I thought this had been lost forever.</p><p>My original donut! It&#39;s a bit pale, but look at those sprinkles go!</p><p><a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="tag">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="tag">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/3DModelling" class="mention hashtag" rel="tag">#<span>3DModelling</span></a> <a href="https://mastodon.gamedev.place/tags/Food" class="mention hashtag" rel="tag">#<span>Food</span></a></p>
Geoff 🏴󠁧󠁢󠁳󠁣󠁴󠁿<p>I can't believe this doesn't exist as an open source project: analysing a 3D model to find ideal seam lines to make a 2 (or more) part mould without undercuts that prevent mould release?<br><a href="https://mastodon.social/tags/openSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>openSource</span></a> <a href="https://mastodon.social/tags/3DModelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DModelling</span></a> <a href="https://mastodon.social/tags/3Dprinting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dprinting</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a></p>
Terrance Albrecht<p>Spent the night working on Hot Dang's prized Snake Boots :)</p><p><a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.art/tags/blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3D</span></a> <a href="https://mastodon.art/tags/b3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3D</span></a> <a href="https://mastodon.art/tags/3Dmodelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dmodelling</span></a> <a href="https://mastodon.art/tags/boots" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>boots</span></a> <a href="https://mastodon.art/tags/snake" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>snake</span></a> <a href="https://mastodon.art/tags/Cowboy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cowboy</span></a></p>
Koz Ross<p><a href="https://chaos.social/tags/CAD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CAD</span></a> and <a href="https://chaos.social/tags/3DModelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DModelling</span></a> Fedi: I'm looking for an SFU1204 ball screw model, 550mm length. I can find some parametric models, but they all require software that I have no access to in order to resize.</p><p><a href="https://chaos.social/tags/FreeCAD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FreeCAD</span></a> preferred, but STEP or even STL will work as well.</p><p>Would anyone be able to help me out? Thanks!</p>
TeaHands<p>Idea for a guaranteed hit video series:</p><p><a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="tag">#<span>Blender</span></a> newbs send in pics of seemingly simple models that nonetheless took them hours and many mistakes and longwinded complicated methods to achieve.</p><p>Blender expert shows how to make that same model the right way, in about a minute flat.</p><p>(If this already exists someone please point me at it, thanks)</p><p><a href="https://mastodon.gamedev.place/tags/Blender3d" class="mention hashtag" rel="tag">#<span>Blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/3DModelling" class="mention hashtag" rel="tag">#<span>3DModelling</span></a> <a href="https://mastodon.gamedev.place/tags/MistakesWereMade" class="mention hashtag" rel="tag">#<span>MistakesWereMade</span></a></p>
Sabaku | Wishlist [DEMON TIDES]<p>Was very inspired by my last sketch <a href="https://bsky.app/search?q=%23Blender" rel="nofollow noopener noreferrer" target="_blank">#Blender</a> <a href="https://bsky.app/search?q=%233DModelling" rel="nofollow noopener noreferrer" target="_blank">#3DModelling</a> <a href="https://bsky.app/search?q=%23projectZwilling" rel="nofollow noopener noreferrer" target="_blank">#projectZwilling</a> <a href="https://bsky.app/search?q=%23gemini10" rel="nofollow noopener noreferrer" target="_blank">#gemini10</a></p>
Koz Ross<p>Thanks to <span class="h-card" translate="no"><a href="https://social.tchncs.de/@jookia" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>jookia</span></a></span> pointing out stuff on the <a href="https://chaos.social/tags/FreeCAD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FreeCAD</span></a> Github, it seems my FreeCAD issues are neither unique to me, nor un-noticed:</p><p>* <a href="https://github.com/FreeCAD/FreeCAD/issues/12454" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FreeCAD/FreeCAD/iss</span><span class="invisible">ues/12454</span></a><br>* <a href="https://github.com/FreeCAD/FreeCAD/issues/18406" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FreeCAD/FreeCAD/iss</span><span class="invisible">ues/18406</span></a></p><p>While I am uncertain in how far user comments on those issues would hold weight with the FreeCAD devs, it can't hurt to chime in (as I have) and tell them to please improve these things.</p><p><a href="https://chaos.social/tags/CAD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CAD</span></a> <a href="https://chaos.social/tags/3DModelling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DModelling</span></a></p>