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#absolver

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ANDULA Benjamin<p><span class="h-card" translate="no"><a href="https://mstdn.games/@mezz" class="u-url mention">@<span>mezz</span></a></span> You want the best thing about this ? Some of the guys in the team had a time at Sloclap, working on <a href="https://mastodon.gamedev.place/tags/Sifu" class="mention hashtag" rel="tag">#<span>Sifu</span></a> &amp; <a href="https://mastodon.gamedev.place/tags/Absolver" class="mention hashtag" rel="tag">#<span>Absolver</span></a> ^^ </p><p>Typically, the CEO&#39;s &amp; the Animator&#39;s experiences at Sloclap were then leveraged to push forward <a href="https://mastodon.gamedev.place/tags/EnGarde" class="mention hashtag" rel="tag">#<span>EnGarde</span></a> from its v1 (they reworked the whole game when the dev team got back together) to its insane current quality !</p><p>Add-in the experience of some of the Team that passed some time of Ghost Recon Breakpoint, and you&#39;ve got this cool impactful and rich evolution !</p>
Allie<p>Apr 23, 2023 - Day 113 - NewPlay Bonus Review<br>Total NewPlays: 125 </p><p>Game: Absolver</p><p>Platform: Steam PC<br>Release Date: Aug 30, 2017<br>Library Date: Apr 7, 2019<br>Unplayed: 1477d (4y16d)<br>Playtime: 41m</p><p>Absolver is an online multiplayer combat game (apparently).</p><p>Other than the initial server login, nothing in the first 20 minutes of gameplay gave me any clue that there was an online component; this lack of information was something that was reflected through the gameplay.</p><p>You're a "prospect" wearing a magical mask, on the road to becoming an "Absolver"; there's a lack of clarity around what you're trying to do, and how to achieve it.</p><p>The initial 10 minutes of the game largely walk you through the combat process, but somehow the combat feels disconnected and sluggish.</p><p>The most annoying part of the process is that there are seemingly four different combat stances, but it requires a frustrating combination of two buttons to be pressed in a particular order, to switch stance, and then it kind of just... switches back?</p><p>I even gave it another 20 minutes playtime in case I was missing something, but combat was just as frustrating the second time around.</p><p>There might be something here that rewards persistence, but if it's there, it didn't hook me.</p><p>Absolver did not absolve itself; it's just:</p><p>2: Meh</p><p><a href="https://aus.social/tags/Absolver" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Absolver</span></a> <a href="https://aus.social/tags/ThirdPerson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThirdPerson</span></a> <a href="https://aus.social/tags/Melee" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Melee</span></a> <a href="https://aus.social/tags/MastodonGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MastodonGaming</span></a> <a href="https://aus.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://aus.social/tags/Project365ONG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365ONG</span></a> <a href="https://aus.social/tags/Project365" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Project365</span></a> <a href="https://aus.social/tags/NewPlay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NewPlay</span></a></p>
boolbito<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@marty_TrollPurse" class="u-url mention">@<span>marty_TrollPurse</span></a></span><br />This is very interesting!<br />Are you planning on opensourcing the code?<br />Also would you have any articles to recommand on the subject?<br />We shipped both <a href="https://mastodon.gamedev.place/tags/absolver" class="mention hashtag" rel="tag">#<span>absolver</span></a> and <a href="https://mastodon.gamedev.place/tags/sifu" class="mention hashtag" rel="tag">#<span>sifu</span></a> using bv trees but the UE implementation is a bit weird and we want to do some r&amp;d on the subject</p>