Tommy van Son ✔<p>I'm resetting my AI from a <a href="https://mastodon.gamedev.place/tags/GOAP" class="mention hashtag" rel="tag">#<span>GOAP</span></a> to a <a href="https://mastodon.gamedev.place/tags/BehaviourTree" class="mention hashtag" rel="tag">#<span>BehaviourTree</span></a> because it seems I lose control a bit when more objects are doing things at the same time (nice when making an <a href="https://mastodon.gamedev.place/tags/RTS" class="mention hashtag" rel="tag">#<span>RTS</span></a> or <a href="https://mastodon.gamedev.place/tags/CityBuilder" class="mention hashtag" rel="tag">#<span>CityBuilder</span></a> like I do). </p><p>I find it satisfying to see my carrier agent <a href="https://mastodon.gamedev.place/tags/Agabouga" class="mention hashtag" rel="tag">#<span>Agabouga</span></a> now can do the same that he used to be able to do as a GOAP agent. Almost progress then!</p><p>By the way, I love the <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="tag">#<span>Unity</span></a> plugin <a href="https://mastodon.gamedev.place/tags/BehaviourDesigner" class="mention hashtag" rel="tag">#<span>BehaviourDesigner</span></a> by Opsive. Expensive, but worth it!<br /><a href="https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">assetstore.unity.com/packages/</span><span class="invisible">tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277</span></a></p>