Vehicle Physics<p>Testing friction and damping effects using the standard device force, without relying on DirectInput effects. This implementation provides full control over FFB effects, enabling more realistic steering forces.</p><p><a href="https://mastodon.gamedev.place/tags/VPPDev" class="mention hashtag" rel="tag">#<span>VPPDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="tag">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/MadeWithUnity" class="mention hashtag" rel="tag">#<span>MadeWithUnity</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/FFB" class="mention hashtag" rel="tag">#<span>FFB</span></a> <a href="https://mastodon.gamedev.place/tags/GamePhysics" class="mention hashtag" rel="tag">#<span>GamePhysics</span></a> <a href="https://mastodon.gamedev.place/tags/Simracing" class="mention hashtag" rel="tag">#<span>Simracing</span></a></p>