Frank Delporte<p>In part 11 of my <a href="https://foojay.social/tags/JFXInAction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JFXInAction</span></a> interviews, we look at game development. <a href="https://foojay.social/tags/FXGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FXGL</span></a> is a library created by Almas Baim that helps us create <a href="https://foojay.social/tags/JavaFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JavaFX</span></a> games. But it’s much more than games! With the integrated Goal-Oriented Action Planning (<a href="https://foojay.social/tags/GOAP" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GOAP</span></a>) functionality, it can use game technology and AI to solve any goal, based on actions and preconditions. In this video, Almas live codes such a solution with a minimal amount of code! </p><p>Video: <a href="https://www.youtube.com/watch?v=RFSIBrP4mZM" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=RFSIBrP4mZ</span><span class="invisible">M</span></a><br>More info: <a href="https://webtechie.be/post/2024-12-05-jfxinaction-almas-baim/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">webtechie.be/post/2024-12-05-j</span><span class="invisible">fxinaction-almas-baim/</span></a></p>