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GPUOpen<p>🔥 The <a href="https://mastodon.gamedev.place/tags/FidelityFX" class="mention hashtag" rel="tag">#<span>FidelityFX</span></a> SDK v1.1.1 brings you <a href="https://mastodon.gamedev.place/tags/FSR" class="mention hashtag" rel="tag">#<span>FSR</span></a> 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.</p><p>✨ Easy update - compatible with previous FSR API<br />✨ Updated <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="tag">#<span>UnrealEngine</span></a> plugin<br />✨ New AL 2 UE plugin</p><p>Read more on <a href="https://mastodon.gamedev.place/tags/gpuopen" class="mention hashtag" rel="tag">#<span>gpuopen</span></a>: </p><p><a href="https://gpuopen.com/learn/amd_fidelityfx_sdk_1-1-1/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=ffxsdk" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/amd_fidelity</span><span class="invisible">fx_sdk_1-1-1/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=ffxsdk</span></a></p>
GPUOpen<p>🔥 We are very happy to be able to share a machine-readable specification for our <a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="tag">#<span>GPU</span></a> architectures 🔥</p><p>✨ Covers AMD <a href="https://mastodon.gamedev.place/tags/RDNA" class="mention hashtag" rel="tag">#<span>RDNA</span></a> 1/2/3 &amp; MI100/200/300</p><p>✨ XML files &amp; schema documentation on <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a></p><p><a href="https://gpuopen.com/machine-readable-isa/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=isa" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/machine-readable-i</span><span class="invisible">sa/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=isa</span></a></p><p>We&#39;ve also released an API alongside the spec:</p><p>✨ The IsaDecoder API parses the XML spec files to help you get started quickly</p><p>✨ This C++ API easily decodes any instruction/shader in binary/text format </p><p><a href="https://gpuopen.com/learn/using-isadecoder-api/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=isa" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/using-isadec</span><span class="invisible">oder-api/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=isa</span></a></p>
GPUOpen<p>✈️ As our amazing presenters head home from another great <a href="https://mastodon.gamedev.place/tags/GDC" class="mention hashtag" rel="tag">#<span>GDC</span></a>, we&#39;re sharing more about what they presented to <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> there!</p><p>Head over to <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a> for our <a href="https://mastodon.gamedev.place/tags/GDC2024" class="mention hashtag" rel="tag">#<span>GDC2024</span></a> wrap-up blog, with the decks and videos from our sponsored sessions 🎓</p><p><a href="https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gdc24" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/events/amd-at-gdc-</span><span class="invisible">2024/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gdc24</span></a></p>
GPUOpen<p>🚀 Our Microsoft <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="tag">#<span>DirectX12</span></a> work graphs <a href="https://mastodon.gamedev.place/tags/GDC2024" class="mention hashtag" rel="tag">#<span>GDC2024</span></a> session just introduced a higher perf alternative to <a href="https://mastodon.gamedev.place/tags/ExecuteIndirect" class="mention hashtag" rel="tag">#<span>ExecuteIndirect</span></a> dispatches 👀</p><p>New &quot;mesh nodes&quot; make draw calls an integral part of the work graph 📈</p><p>🔥 Learn more and watch the demo video now over on <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a>: </p><p><a href="https://gpuopen.com/learn/gdc-2024-workgraphs-drawcalls/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/gdc-2024-wor</span><span class="invisible">kgraphs-drawcalls/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs</span></a></p>
🔘 G◍M◍◍T 🔘<p>👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen<br>Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.<br><a href="https://gomoot.com/amd-pubblica-il-codice-sorgente-di-fsr-3-su-gpuopen/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gomoot.com/amd-pubblica-il-cod</span><span class="invisible">ice-sorgente-di-fsr-3-su-gpuopen/</span></a></p><p><a href="https://mastodon.uno/tags/amd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>amd</span></a> <a href="https://mastodon.uno/tags/API" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>API</span></a> <a href="https://mastodon.uno/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.uno/tags/fsr3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fsr3</span></a> <a href="https://mastodon.uno/tags/GPUOpen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPUOpen</span></a> <a href="https://mastodon.uno/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.uno/tags/Radeon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Radeon</span></a> <a href="https://mastodon.uno/tags/Serie7000" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Serie7000</span></a> <a href="https://mastodon.uno/tags/upscaling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>upscaling</span></a> <a href="https://mastodon.uno/tags/ia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ia</span></a> <a href="https://mastodon.uno/tags/ai" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ai</span></a></p>
GPUOpen<p>And we have more…<br /> <br />Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩‍💻<br /> <br />This mode allows you to visualize the <a href="https://mastodon.gamedev.place/tags/VGPR" class="mention hashtag" rel="tag">#<span>VGPR</span></a> pressure of kernels in pre-compiled <a href="https://mastodon.gamedev.place/tags/HIP" class="mention hashtag" rel="tag">#<span>HIP</span></a> binaries.<br /> <br />Check out RGA on <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a>!<br />(4/6)<br /><a href="https://gpuopen.com/rga/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rga" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/rga/?utm_source=ma</span><span class="invisible">stodon&amp;utm_medium=social&amp;utm_campaign=rga</span></a></p>
GPUOpen<p>🔥 We&#39;ve just updated our popular <a href="https://mastodon.gamedev.place/tags/Unreal" class="mention hashtag" rel="tag">#<span>Unreal</span></a> Engine <a href="https://mastodon.gamedev.place/tags/performance" class="mention hashtag" rel="tag">#<span>performance</span></a> guide to help you get the most out of the exciting new features of <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="tag">#<span>UE5</span></a>! 🔥</p><p>✨ We&#39;re sharing our top tips on <a href="https://mastodon.gamedev.place/tags/Nanite" class="mention hashtag" rel="tag">#<span>Nanite</span></a>, <a href="https://mastodon.gamedev.place/tags/Lumen" class="mention hashtag" rel="tag">#<span>Lumen</span></a>, and more ✨ </p><p>Head over to <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a> now to take a look: <a href="https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=unreal" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/unreal-engin</span><span class="invisible">e-performance-guide/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=unreal</span></a></p>
GPUOpen<p>🎇 Want to know more about the latest version of <a href="https://mastodon.gamedev.place/tags/HIP" class="mention hashtag" rel="tag">#<span>HIP</span></a> <a href="https://mastodon.gamedev.place/tags/Raytracing" class="mention hashtag" rel="tag">#<span>Raytracing</span></a> (HIP RT) library - v2.1? 🎇</p><p>Our new blog takes you through updates which include batch construction, global/dynamic stacks, <a href="https://mastodon.gamedev.place/tags/transformation" class="mention hashtag" rel="tag">#<span>transformation</span></a> query functions, and more.</p><p>Head over to <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a> to find out more: <a href="https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=hiprt" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/hiprt_2_1_ba</span><span class="invisible">tch_construction_transformation_functions/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=hiprt</span></a></p>
Sylvain Meunier<p><a href="https://mastodon.gamedev.place/tags/gpuopen" class="mention hashtag" rel="tag">#<span>gpuopen</span></a> published the author&#39;s version of a short paper we will present at <a href="https://mastodon.gamedev.place/tags/SIGGRAPHAsia2023" class="mention hashtag" rel="tag">#<span>SIGGRAPHAsia2023</span></a>. This paper describes methods for rendering, denoising and upscaling reflections for GI-1.1. <a href="https://gpuopen.com/download/publications/SA2023_RealTimeReflection.pdf" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/download/publicati</span><span class="invisible">ons/SA2023_RealTimeReflection.pdf</span></a></p>
GPUOpen<p>✨ <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="tag">#<span>DirectX12</span></a> <a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="tag">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/workgraphs" class="mention hashtag" rel="tag">#<span>workgraphs</span></a> change the way we implement algorithms on the GPU. ✨</p><p>Our latest <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a> blog demonstrates its transformative impact on <a href="https://mastodon.gamedev.place/tags/algorithm" class="mention hashtag" rel="tag">#<span>algorithm</span></a> design with a practical example, explaining step-by-step the syntax and API.</p><p>Have a read: <a href="https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/work_graphs_</span><span class="invisible">learning_sample/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs</span></a></p>
GPUOpen<p>🖼️ With the launch of the first two <a href="https://mastodon.gamedev.place/tags/AMD" class="mention hashtag" rel="tag">#<span>AMD</span></a> <a href="https://mastodon.gamedev.place/tags/FSR3" class="mention hashtag" rel="tag">#<span>FSR3</span></a> enabled titles today, we are putting <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> in the frame with a technical blog on <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a> that generates more insight on the tech behind it 🖼️</p><p>Head on over: <a href="https://gpuopen.com/fsr3-in-games-technical-details/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fsr3" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/fsr3-in-games-tech</span><span class="invisible">nical-details/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fsr3</span></a></p>
GPUOpen<p>🚀 We&#39;ve got a new version of <a href="https://mastodon.gamedev.place/tags/HIP" class="mention hashtag" rel="tag">#<span>HIP</span></a> <a href="https://mastodon.gamedev.place/tags/Raytracing" class="mention hashtag" rel="tag">#<span>Raytracing</span></a> available on GPUOpen! 🚀</p><p>Featuring:</p><p>🎇 Batch BVH construction</p><p>🎇 Dynamic traversal stack assignment</p><p>🎇 Transformation query functions</p><p>🎇 .. and more.</p><p>Download HIP RT now from <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a>: <a href="https://gpuopen.com/hiprt/?utm_source=mastodonr&amp;utm_medium=social&amp;utm_campaign=hiprt" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/hiprt/?utm_source=</span><span class="invisible">mastodonr&amp;utm_medium=social&amp;utm_campaign=hiprt</span></a></p>
GPUOpen<p>🔥 <a href="https://mastodon.gamedev.place/tags/AMDlabnotes" class="mention hashtag" rel="tag">#<span>AMDlabnotes</span></a> presents another new article - this time to assist data scientists/ML practitioners get their <a href="https://mastodon.gamedev.place/tags/PyTorch" class="mention hashtag" rel="tag">#<span>PyTorch</span></a> or <a href="https://mastodon.gamedev.place/tags/TensorFlow" class="mention hashtag" rel="tag">#<span>TensorFlow</span></a> environment up and running on <a href="https://mastodon.gamedev.place/tags/AMD" class="mention hashtag" rel="tag">#<span>AMD</span></a> <a href="https://mastodon.gamedev.place/tags/GPUs" class="mention hashtag" rel="tag">#<span>GPUs</span></a> 🔥 </p><p>Head over to <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a> now to have a read: <a href="https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-pytorch-tensorflow-env-readme/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=amdlabnotes" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/amd-lab-note</span><span class="invisible">s/amd-lab-notes-pytorch-tensorflow-env-readme/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=amdlabnotes</span></a></p>
GPUOpen<p>ADLX v1.1 is now available on <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a>! 🎉🎉🎉</p><p>New features:</p><p>✖️ Additional profiles for Display Color Enhancement<br />✖️ Blank all physical displays<br />✖️ AMD Radeon Anti-Lag and Anti-Lag+ support<br />✖️ RT Boost settings &amp; blue light reduction config</p><p>More here: <a href="https://gpuopen.com/adlx/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=adlx" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/adlx/?utm_source=m</span><span class="invisible">astodon&amp;utm_medium=social&amp;utm_campaign=adlx</span></a></p>
GPUOpen<p>You may not be aware, but @DirectX12 now gets explicit access to the <a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="tag">#<span>GPU</span></a> Upload Heap (<a href="https://mastodon.gamedev.place/tags/ReBAR" class="mention hashtag" rel="tag">#<span>ReBAR</span></a>) with the preview Agility <a href="https://mastodon.gamedev.place/tags/SDK" class="mention hashtag" rel="tag">#<span>SDK</span></a>!</p><p>Want to learn how to use it effectively? Check out our new article on <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> 👇</p><p><a href="https://gpuopen.com/learn/using-d3d12-heap-type-gpu-upload/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gpuuploadheaps" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/using-d3d12-</span><span class="invisible">heap-type-gpu-upload/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gpuuploadheaps</span></a></p>
GPUOpen<p>We&#39;re excited to announce that the <a href="https://mastodon.gamedev.place/tags/AMD" class="mention hashtag" rel="tag">#<span>AMD</span></a> <a href="https://mastodon.gamedev.place/tags/FidelityFX" class="mention hashtag" rel="tag">#<span>FidelityFX</span></a> <a href="https://mastodon.gamedev.place/tags/SDK" class="mention hashtag" rel="tag">#<span>SDK</span></a> is now publicly available 🎆</p><p>This easy-to-integrate <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="tag">#<span>opensource</span></a> solution lets <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> add our FidelityFX technologies into their games without the hassle of complicated porting procedures.</p><p>As well as updates to our existing AMD FidelityFX technologies, we&#39;re delighted to add three more to the FidelityFX family:</p><p>✨ Depth of Field<br />✨ Blur<br />✨ Lens</p><p>Find out more on <a href="https://mastodon.gamedev.place/tags/gpuopen" class="mention hashtag" rel="tag">#<span>gpuopen</span></a>:<br /> <br /><a href="https://gpuopen.com/learn/fidelityfx-sdk-available-now/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fidelityfx-sdk" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/fidelityfx-s</span><span class="invisible">dk-available-now/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=fidelityfx-sdk</span></a></p>
GPUOpen<p>We’re excited to announce the release of <a href="https://mastodon.gamedev.place/tags/AMD" class="mention hashtag" rel="tag">#<span>AMD</span></a> Compressonator 4.4! </p><p>The latest version includes:</p><p>🗜️ AVX-512 support in Compressonator Core <br />🗜️ A new <a href="https://mastodon.gamedev.place/tags/mipmap" class="mention hashtag" rel="tag">#<span>mipmap</span></a> generation option in Compressonator CLI</p><p>Head over to <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a> to find out more: <a href="https://gpuopen.com/learn/compressonator-avx-512-bc1-encoding/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=compressonator" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/compressonat</span><span class="invisible">or-avx-512-bc1-encoding/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=compressonator</span></a></p>
GPUOpen<p>We&#39;re excited to reveal an average 2X performance improvement with <a href="https://mastodon.gamedev.place/tags/Microsoft" class="mention hashtag" rel="tag">#<span>Microsoft</span></a> Olive <a href="https://mastodon.gamedev.place/tags/DirectML" class="mention hashtag" rel="tag">#<span>DirectML</span></a> Stable Diffusion 1.5 🔥</p><p>The just-released @AMD<br /> <a href="https://mastodon.gamedev.place/tags/Adrenalin" class="mention hashtag" rel="tag">#<span>Adrenalin</span></a> 23.5.2 driver includes optimizations for Microsoft Olive DirectML.</p><p>⏩ Find out more on <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a>: </p><p><a href="https://gpuopen.com/amd-microsoft-directml-stable-diffusion/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=directml" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/amd-microsoft-dire</span><span class="invisible">ctml-stable-diffusion/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=directml</span></a></p>
GPUOpen<p><a href="https://mastodon.gamedev.place/tags/AMD" class="mention hashtag" rel="tag">#<span>AMD</span></a> is pleased to support optimizations for Stable Diffusion with <a href="https://mastodon.gamedev.place/tags/Microsoft" class="mention hashtag" rel="tag">#<span>Microsoft</span></a> <a href="https://mastodon.gamedev.place/tags/DirectML" class="mention hashtag" rel="tag">#<span>DirectML</span></a> and Olive on AMD <a href="https://mastodon.gamedev.place/tags/RDNA3" class="mention hashtag" rel="tag">#<span>RDNA3</span></a> devices.</p><p>Read more over on <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a> 👇 <a href="https://mastodon.gamedev.place/tags/MSBuild" class="mention hashtag" rel="tag">#<span>MSBuild</span></a></p><p><a href="https://gpuopen.com/amd-microsoft-directml-stable-diffusion/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=directml" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/amd-microsoft-dire</span><span class="invisible">ctml-stable-diffusion/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=directml</span></a></p>
GPUOpen<p>While <a href="https://mastodon.gamedev.place/tags/GDC23" class="mention hashtag" rel="tag">#<span>GDC23</span></a> is now sadly over, the <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> infodump continues over on <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="tag">#<span>GPUOpen</span></a>! </p><p>We&#39;re sharing the highlights of our sessions, including big news for <a href="https://mastodon.gamedev.place/tags/FidelityFX" class="mention hashtag" rel="tag">#<span>FidelityFX</span></a> 🎇 and some of our videos and slide decks too! 🔥</p><p><a href="https://gpuopen.com/gdc-2023-fidelityfx-sdk-fsr3/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gdc23" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/gdc-2023-fidelityf</span><span class="invisible">x-sdk-fsr3/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gdc23</span></a></p>