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#JourneyBeyond

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Markus Koepke ~ Journey Beyond<p>The Discord server for Journey Beyond the Edge of the World is now open! Come aboard to keep in touch with the game’s development and take part in it! 💬 ➡️ <a href="https://discord.gg/useETyjX" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">discord.gg/useETyjX</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/JourneyBeyond" class="mention hashtag" rel="tag">#<span>JourneyBeyond</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="tag">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a></p>
Markus Koepke ~ Journey Beyond<p>My water shader was alright, but after coming across this amazing and in depth tutorial by <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@alexanderameye" class="u-url mention">@<span>alexanderameye</span></a></span> I just had to work on it. Not gonna lie, pretty much copied his shader with minor tweaks only, it just looks too good! <a href="https://mastodon.gamedev.place/tags/JourneyBeyond" class="mention hashtag" rel="tag">#<span>JourneyBeyond</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunity" class="mention hashtag" rel="tag">#<span>madewithunity</span></a> <br />---<br />RT <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@alexanderameye" class="u-url mention">@<span>alexanderameye</span></a></span><br />Made a huge tutorial on how to make a water shader in Unity 💦 </p><p>This took a while to make and I put in almost everything I know about styl…<br /><a href="https://twitter.com/alexanderameye/status/1633737686342152192" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">twitter.com/alexanderameye/sta</span><span class="invisible">tus/1633737686342152192</span></a></p>
Markus Koepke ~ Journey Beyond<p>Journey Beyond The Edge Of The World: An immersive interactive album set on a storm-torn ship in the middle of the ocean. Solve puzzles to listen to the music and advance the story. In development - follow me for updates. <a href="https://mastodon.gamedev.place/tags/JourneyBeyond" class="mention hashtag" rel="tag">#<span>JourneyBeyond</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/unity3d" class="mention hashtag" rel="tag">#<span>unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a></p>
Markus Koepke ~ Journey Beyond<p>Also made progress on the area below deck. Still not finished modelling, but there is now water and leaking water (bit proud of my shader work here), plus the mechanics for fixing leaks are more fleshed out. <a href="https://mastodon.gamedev.place/tags/JourneyBeyond" class="mention hashtag" rel="tag">#<span>JourneyBeyond</span></a> <a href="https://mastodon.gamedev.place/tags/unity3d" class="mention hashtag" rel="tag">#<span>unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/immersivesim" class="mention hashtag" rel="tag">#<span>immersivesim</span></a> <a href="https://mastodon.gamedev.place/tags/shadergraph" class="mention hashtag" rel="tag">#<span>shadergraph</span></a></p>
Markus Koepke ~ Journey Beyond<p>1/2 Had a breakthrough on <a href="https://mastodon.gamedev.place/tags/JourneyBeyond" class="mention hashtag" rel="tag">#<span>JourneyBeyond</span></a>, fixed all issues handling Rigidbody objects on the moving ship - which itself is no longer a Rigidbody, I&#39;m just faking buoyancy with random perlin noise movement &amp; rotation and lerping to the water surface. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unity3d" class="mention hashtag" rel="tag">#<span>unity3d</span></a></p>