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GPUOpen<p>According to the <a href="https://mastodon.gamedev.place/tags/LunarG" class="mention hashtag" rel="tag">#<span>LunarG</span></a> 2024 Ecosystem Survey Report, over half of all developers surveyed use our Vulkan Memory Allocator (VMA) library for their <a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="tag">#<span>Vulkan</span></a> development 🎉 </p><p>Thank you for your trust and support! 🥰</p><p>VMA: <a href="https://gpuopen.com/vulkan-memory-allocator/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=vma" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/vulkan-memory-allo</span><span class="invisible">cator/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=vma</span></a></p><p>Survey: <a href="https://lunarg.com/2024-ecosystem-survey-progress-report-released/" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">lunarg.com/2024-ecosystem-surv</span><span class="invisible">ey-progress-report-released/</span></a></p>
At Mind<p>I really like that <a href="https://mstdn.social/tags/vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vulkan</span></a> and its tooling is open source. In stead of "Computer says no" it is possible to narrow down the issue, work around it and even patch it. <a href="https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8051" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/KhronosGroup/Vulkan</span><span class="invisible">-ValidationLayers/issues/8051</span></a> Big hand goes out to fellow devs at <a href="https://mstdn.social/tags/LunarG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LunarG</span></a> for their continuous work on <a href="https://mstdn.social/tags/VulkanSDK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VulkanSDK</span></a></p>
GPUOpen<p>Our fantastic <a href="https://mastodon.gamedev.place/tags/Radeon" class="mention hashtag" rel="tag">#<span>Radeon</span></a> <a href="https://mastodon.gamedev.place/tags/Developer" class="mention hashtag" rel="tag">#<span>Developer</span></a> Tool Suite helps you to analyze and <a href="https://mastodon.gamedev.place/tags/optimize" class="mention hashtag" rel="tag">#<span>optimize</span></a> <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="tag">#<span>DirectX12</span></a> and <a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="tag">#<span>Vulkan</span></a> games on PC 🛠️</p><p>At <a href="https://mastodon.gamedev.place/tags/GDC23" class="mention hashtag" rel="tag">#<span>GDC23</span></a> we&#39;re showcasing the <a href="https://mastodon.gamedev.place/tags/tools" class="mention hashtag" rel="tag">#<span>tools</span></a> and sharing what&#39;s new, including our work with <a href="https://mastodon.gamedev.place/tags/LunarG" class="mention hashtag" rel="tag">#<span>LunarG</span></a> for <a href="https://mastodon.gamedev.place/tags/DXR" class="mention hashtag" rel="tag">#<span>DXR</span></a> support in GFXReconstruct 👇</p><p><a href="https://schedule.gdconf.com/session/optimizing-game-performance-with-the-radeon-developer-tool-suite-presented-by-amd/894152" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">schedule.gdconf.com/session/op</span><span class="invisible">timizing-game-performance-with-the-radeon-developer-tool-suite-presented-by-amd/894152</span></a></p>
GPUOpen<p>After close collaboration with <a href="https://mastodon.gamedev.place/tags/LunarG" class="mention hashtag" rel="tag">#<span>LunarG</span></a>, we are thrilled to announce the addition of <a href="https://mastodon.gamedev.place/tags/D3D12" class="mention hashtag" rel="tag">#<span>D3D12</span></a> and <a href="https://mastodon.gamedev.place/tags/DXR" class="mention hashtag" rel="tag">#<span>DXR</span></a> support to GFXReconstruct! </p><p>✨GFXReconstruct is LunarG&#39;s <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="tag">#<span>opensource</span></a> tool that captures and replays GPU workloads 🌝</p><p>Find out more in our latest blog: <a href="https://gpuopen.com/learn/amd-lunarg-gfxreconstruct-dx12-dxr/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gfxreconstruct" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/amd-lunarg-g</span><span class="invisible">fxreconstruct-dx12-dxr/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=gfxreconstruct</span></a></p>