bµg<p>So here is what the length of the derivatives look like on a 3D noise. I'm starting to see why it's useful for emulating terrain erosion ️⛰️</p><p><a href="https://fosstodon.org/tags/shadertoy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shadertoy</span></a> <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/noise" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>noise</span></a></p>