this game is feeling pretty polished for day 2 of the jam! particle effects are pulling their weight.
this game is feeling pretty polished for day 2 of the jam! particle effects are pulling their weight.
Currently building a game called "Mole Cart" for #ldjam where you play a mole, riding a mine cart into the depths.
Unusually, for me, I am implementing all the core gameplay before doing basically any art. As such my game looks like this so far. I have a feeling I won't get it finished on time...
Implemented a radial chart in #Godot for #LudumDare in just under 3 hrs - pretty nice
Only a couple of hours work left in my first day of #LDJam lots of placeholder stuff but it's starting to feel like some sort of video game or something.
Pixel art by the talented tetraminose (bsky:https://bsky.app/profile/did:plc:bgsc2ijzhonga2c23na5uwpu)
Happy to be free to focus on dev and design on this one.
Hopefully I can get the gameplay loop done tomorrow and focus on polishingand expanding the level gen options on monday.
Shit I totally forgot about #ldjam happening this weekend
Ah well, I guess there'll be a next time.... hopefully?
Je ne pensais pas utiliser un TScrollBox dans un éditeur de niveaux d'un jeu vidéo mais en fait c'est pratique pour gérer une taille d'écran quasiment infinie (sans trop exagérer quand même).
Reprise du stream pour la suite dimanche vers 9 ou 10 heures.
The Ludum Dare 57 game jam is underway for the weekend. The theme is “Depths”. Time to wake up, and maybe it'll inspire me enough to get started on a new video game to create in 2 days (and beyond).
To find out more, meet me on Twitch (and my 2 YouTube channels) at around 10.30 a.m. until noon for some coding, which will be done in Delphi once the ideas are in place and the graphic elements have been selected.
La game jam Ludum Dare 57 est démarrée pour le week-end. Elle a pour thème "Depths". Le temps de me réveiller et peut-être que ça m'inspirera assez pour se lancer sur un nouveau jeu vidéo à créer en 2 jours (et au delà).
Pour en savoir plus je vous donne RDV sur Twitch vers 10h30 jusqu'à pas d'heure pour du codage qui se fera en Delphi une fois les idées en place et les éléments graphiques sélectionnés.
#LDJAM Idea of how the game will look and work. When you're out of the bog, it looks and feels like a sidescrolling game. When you're in the bog, you are in "depth mode" and it becomes a weird cross between Dig Dug, a turn based RPG, and old school roguelike.
thinking about a game where you get to be deep in "mud" for #LDJAM. There are not many games that let you do that... A game where you get to go deep into a bog...
Doing Ludum Dare 57! I actually really like the theme this time, a rarity.