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#lifeisstrange

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I finished Life is Strange: True Colors (and Wavelengths). They were good, but Life is Strange 2 did grew even more on me after finishing these games. It’s the only title were actions really had consequences. I'm not sure why so many people dislike the second LiS title :/
I would play Double Exposure next, but it’s too expensive at the moment, so it has to wait.

Fini la première partie de Lost Records: Bloom and Rage par #dontnodentertainment : tout à fait dans le style des #LifeIsStrange, on suit les retrouvailles de femmes dans la quarantaine qui se rappellent de l'été de leurs 16 ans, avec des flashbacks largement vus au travers des VHS que filme l'héroïne sur son caméscope, et une incursion du fantastique qui fait très penser aux #ChairDePoule de l'époque aussi.

Assez impatient de la 2e partie (le 15 avril)

Humans are like legacy code

The organisation has deployed billions of (mostly) self-organising copies of the system, each running slightly different code. These instances often conflict with each other, even though you sometimes need hundreds of instances to complete a single task.

There’s code that’s left over from early versions, which probably does nothing, but everyone is afraid to take it out just in case.

Nobody knows what it all does. Some code was copied and pasted in from some other unrelated system.

Some processes crash so frequently that other processes exist to delete them. This does not always work, which can result in zombie processes which replicate while refusing the kill command. There are whole departments that are tasked with fighting these processes.

There are functions that are no longer used except when a bug happens.

A single change can impact multiple unrelated areas.

Some classes have multiple unrelated responsibilities. Some features rely on undefined behaviour in other sections.

There is a redundant copy of the code, which differs hugely. Both are in regular use. The code makes copies of itself frequently and with less than stellar accuracy.

The whole thing might be an old AI experiment. It works best with regular data input, taking years to fully train. It is okay at a range of tasks but sometimes outputs entirely fictional nonsense such as a flat earth, lizard people, and democracy if not carefully trained.

The whole system exists primarily to generate a replacement codebase for when the current one inevitably stops working. This can introduce new bugs.

#code#DNA#humans
Continued thread

Hab Double Exposure durchgespielt und… das war nix. Man ist ständig in den gleichen Locations und interagiert mit den gleichen Charakteren. Es kam gar kein „Abenteuer-Gefühl“ auf. Mein Entscheidungen haben gefühlt kaum Einfluss und die Geschichte wird nicht richtig abgeschlossen #LifeIsStrange

Bin in Kapitel 2 von Life Is Strange: Double Exposure und bisher ist der Ablauf sehr mühsam. Man bekommt ständig kleine Checklisten, die man abarbeiten muss (hol dies, sprich mit Person XY…). Die Rätsel sind keine, weil super offensichtlich. Alles wird vorgekaut #LifeIsStrange

About the franchise Life Is Strange from DONTNOD and Square Enix

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I watched a video essay years ago on the nature of determinism and regret. It used Life Is Strange as the vehicle to discuss a basic storyline and how we perceive choices. The vid made it out that this game was written by cishet white doods trying to write about a young, potentially queer, young woman. It didn't sound good so I wrote off the game as an interesting discussion on writing, and the concepts the game plays with. Y'know, one to talk about; not one to play.

Years later, I find myself in a comic/artist-lead Discord server and they were discussing Life Is Strange 2. They sang the praises of the story, the art direction, the soundscape. So I played the first episode since it was free on Steam.

And I've thought about little else since. It is gorgeous. Choices are presented but they make little effect on the story (it seems). It feels like an interactive movie; a two-person character study of brothers overcoming adversity. Discovering who they are, what their goals are, and keeping each other in check and happy.

And there's a dog. 13/10. No notes.

There's another game called The Awesome Adventures of Captain Spirit which is set in the Life Is Strange 2 world. A cameo, lots of Easter eggs, and a gorgeous storyline of death, suffering, and hope shining through the cloud of darkness.

I'm in a very lovey and soft mood now. Raw emotions.