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Metaverse Standards Forum<p>Join the 3D Asset Interoperability Working Group on April 30th for the education session, Material Convergence - MaterialX, glTF, and USD with Jonathan Stone and Ed Mackey. All members are welcome! Not a member? Join us - <a href="https://metaverse-standards.org/members/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">metaverse-standards.org/member</span><span class="invisible">s/</span></a><br><a href="https://fosstodon.org/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://fosstodon.org/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a> <a href="https://fosstodon.org/tags/USD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>USD</span></a></p>
Anton Palmqvist<p>I continuously update the database at <a href="https://api.physicallybased.info" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">api.physicallybased.info</span><span class="invisible"></span></a> and the website at <a href="https://physicallybased.info" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">physicallybased.info</span><span class="invisible"></span></a></p><p>Some of the recent updates include:<br />- New materials<br />- New cameras (now also with resolutions)<br />- New light sources<br />- More accurate complex IOR values for metals<br />- Nicer display of references, with more info<br />- Started work on API v2</p><p><a href="https://mastodon.gamedev.place/tags/CG" class="mention hashtag" rel="tag">#<span>CG</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="tag">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="tag">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/PBR" class="mention hashtag" rel="tag">#<span>PBR</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="tag">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/MaterialX" class="mention hashtag" rel="tag">#<span>MaterialX</span></a> <a href="https://mastodon.gamedev.place/tags/B3D" class="mention hashtag" rel="tag">#<span>B3D</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="tag">#<span>Blender</span></a></p>
Bernard Kwok<p><a href="https://graphics.social/tags/QuiltiX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>QuiltiX</span></a> Python QtWebEngine to <a href="https://graphics.social/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://graphics.social/tags/ThreeJS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThreeJS</span></a> transfer via local storage is up running now for the glTF plugin. Next up is zip (vs glb) transfer for zipped <a href="https://graphics.social/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a> assets to/from desktop/web and for material library server downloads.</p><p>Sample video of plugins:<br><a href="https://youtu.be/jqOntOz9M6U" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/jqOntOz9M6U</span><span class="invisible"></span></a></p><p>Blurb about "Web vs Desktop " asset <br>considerations here:</p><p><a href="https://kwokcb.github.io/MaterialXLab/documents/design/web_desktop.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kwokcb.github.io/MaterialXLab/</span><span class="invisible">documents/design/web_desktop.html</span></a></p>
Metaverse Standards Forum<p>Henrik Edström from <span class="h-card" translate="no"><a href="https://bird.makeup/users/autodesk" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>autodesk</span></a></span> presented at our 3D Asset Interoperability Working Group on PBR material interoperability. You can now view the presentation at: <a href="https://youtu.be/LXKATmGKdVU" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/LXKATmGKdVU</span><span class="invisible"></span></a><br><a href="https://fosstodon.org/tags/materialx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>materialx</span></a> <a href="https://fosstodon.org/tags/openpbr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>openpbr</span></a> <a href="https://fosstodon.org/tags/usd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>usd</span></a> <a href="https://fosstodon.org/tags/gltf" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gltf</span></a> <span class="h-card" translate="no"><a href="https://bird.makeup/users/allianceopenusd" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>allianceopenusd</span></a></span></p>
Bernard Kwok<p>Work begins on adding JSON and <a href="https://graphics.social/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://graphics.social/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a> interop features to <a href="https://graphics.social/tags/QuiltiX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>QuiltiX</span></a> thanks to work with folks there to add in a new plug-in API. </p><p><a href="https://github.com/PrismPipeline/QuiltiX/tree/main" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/PrismPipeline/Quilt</span><span class="invisible">iX/tree/main</span></a></p>
Chris<p>Spent my afternoon delving into the <a href="https://fosstodon.org/tags/materialx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>materialx</span></a> api! Interested to see what I can do with it.</p><p><a href="https://fosstodon.org/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://fosstodon.org/tags/pipelinetd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pipelinetd</span></a> <a href="https://fosstodon.org/tags/openusd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>openusd</span></a></p>
TheArtofSaul<p>Sharing the new Standard Shader Ball from the USD Assets Repo. This is a well-built shader ball for lookdev, and includes some neat features to help your shader creation process. ✨</p><p><a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://mastodon.social/tags/Houdini" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Houdini</span></a> <a href="https://mastodon.social/tags/SideFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SideFX</span></a> <a href="https://mastodon.social/tags/render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>render</span></a> <a href="https://mastodon.social/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a> <a href="https://mastodon.social/tags/cgi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cgi</span></a> <a href="https://mastodon.social/tags/Redshift3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Redshift3d</span></a></p><p><a href="https://www.patreon.com/posts/standard-shader-96310202?utm_medium=social&amp;utm_source=twitter&amp;utm_campaign=postshare_creator&amp;utm_content=join_link" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">patreon.com/posts/standard-sha</span><span class="invisible">der-96310202?utm_medium=social&amp;utm_source=twitter&amp;utm_campaign=postshare_creator&amp;utm_content=join_link</span></a></p>
yuart<p>Today I found that there is a library of almost 500 high quality PBR MaterialX materials from <a href="https://mastodon.social/tags/amd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>amd</span></a> for free!</p><p><a href="https://matlib.gpuopen.com/main/materials/all" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">matlib.gpuopen.com/main/materi</span><span class="invisible">als/all</span></a></p><p>Pretty neat thing, can (and should) be used in games and any kind of rendering.</p><p>I also implemented a small tool that allows download all lib with just one command - you will find source code, executable, and an instruction here -&gt; <a href="https://github.com/ArtemkaKun/AmdMatlibDownloader" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ArtemkaKun/AmdMatli</span><span class="invisible">bDownloader</span></a></p><p><a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/materials" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>materials</span></a> <a href="https://mastodon.social/tags/textures" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textures</span></a> <a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/materialx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>materialx</span></a> <a href="https://mastodon.social/tags/free" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>free</span></a> <a href="https://mastodon.social/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a></p>
Stefan Habel<p>Received my first Credly badge for participating in the Academy Software Foundation Dev Days 2023... feels great! 😀<br>Thank you ASWF and The Linux Foundation! 🙌<br><a href="https://www.credly.com/badges/e9ba85b2-c7f2-49a1-8608-59c224af180e/public_url" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">credly.com/badges/e9ba85b2-c7f</span><span class="invisible">2-49a1-8608-59c224af180e/public_url</span></a><br><a href="https://mastodon.social/tags/AchievementUnlocked" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AchievementUnlocked</span></a> <a href="https://mastodon.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSource</span></a> <a href="https://mastodon.social/tags/ASWF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASWF</span></a> <a href="https://mastodon.social/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a> <a href="https://mastodon.social/tags/Lucasfilm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lucasfilm</span></a></p>
Stefan Habel<p>Received my first achievement badge on GitHub after my second PR for <span class="h-card" translate="no"><a href="https://fosstodon.org/@MaterialX" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>MaterialX</span></a></span> was merged… feels great! 😀<br>Thank you <span class="h-card" translate="no"><a href="https://graphics.social/@SheriffStone" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>SheriffStone</span></a></span>! 🙌<br><a href="https://mastodon.social/tags/AchievementUnlocked" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AchievementUnlocked</span></a> <a href="https://mastodon.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSource</span></a> <a href="https://mastodon.social/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a></p>
pafurijaz<p><a href="https://www.aswf.io/blog/openpbr-v0-2-now-publicly-available/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">aswf.io/blog/openpbr-v0-2-now-</span><span class="invisible">publicly-available/</span></a><br>The <a href="https://mstdn.social/tags/OpenPBR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenPBR</span></a> repository is now publicly available on GitHub as part of the Academy Software Foundation’s <a href="https://mstdn.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSource</span></a> Days program, OpenPBR is a subproject of <a href="https://mstdn.social/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a>. <a href="https://mstdn.social/tags/ASWF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASWF</span></a> <a href="https://mstdn.social/tags/PBR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PBR</span></a> <a href="https://mstdn.social/tags/Lucasfilm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lucasfilm</span></a> <a href="https://mstdn.social/tags/Adobe" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Adobe</span></a> <a href="https://mstdn.social/tags/Autodesk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Autodesk</span></a> <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/Blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3d</span></a> <a href="https://mstdn.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mstdn.social/tags/AMD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AMD</span></a></p>
Boris<p>Are there any recent developments in MaterialX (+ USD graph) support in Blender? Trying to plan a bit into the future. </p><p>This is the only official thing I could find: <a href="https://projects.blender.org/blender/blender/issues/100894" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">projects.blender.org/blender/b</span><span class="invisible">lender/issues/100894</span></a> and its a bit inconclusive.</p><p>Some additional notes: <a href="https://developer.apple.com/forums/thread/735911" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">developer.apple.com/forums/thr</span><span class="invisible">ead/735911</span></a></p><p><a href="https://ashlande.rs/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://ashlande.rs/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a> <a href="https://ashlande.rs/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a> <a href="https://ashlande.rs/tags/BCON23" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BCON23</span></a></p>
Stefan Habel<p>Just concluded the most productive two weeks of my career so far.<br>And I found, logged, and fixed a small crash bug in <a href="https://mastodon.social/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a> on the side (over the weekend).<br>My first open source contribution😌 (it’s about bloody time!)<br><a href="https://mastodon.social/tags/AchievementUnlocked" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AchievementUnlocked</span></a><br>Feeling grateful!<br><a href="https://github.com/AcademySoftwareFoundation/MaterialX/issues/1581" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/AcademySoftwareFoun</span><span class="invisible">dation/MaterialX/issues/1581</span></a></p>
Anton Palmqvist<p>MaterialX 2023 Virtual Town Hall, with info on OpenPBR among others <a href="https://mastodon.gamedev.place/tags/PBR" class="mention hashtag" rel="tag">#<span>PBR</span></a> <a href="https://mastodon.gamedev.place/tags/MaterialX" class="mention hashtag" rel="tag">#<span>MaterialX</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="tag">#<span>VFX</span></a> <a href="https://youtube.com/watch?v=PdxArDHRI-c&amp;si=z91W3BFRqtV1Ta1A" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">youtube.com/watch?v=PdxArDHRI-</span><span class="invisible">c&amp;si=z91W3BFRqtV1Ta1A</span></a></p>
Marcel Wiessler<p>Added Normalmap support! <a href="https://mastodon.gamedev.place/tags/shadergraph" class="mention hashtag" rel="tag">#<span>shadergraph</span></a> → <a href="https://mastodon.gamedev.place/tags/materialx" class="mention hashtag" rel="tag">#<span>materialx</span></a></p><p><a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="tag">#<span>unity</span></a> <a href="https://mastodon.gamedev.place/tags/needle" class="mention hashtag" rel="tag">#<span>needle</span></a> <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="tag">#<span>rendering</span></a></p>
Marcel Wiessler<p>Day 3 of <a href="https://mastodon.gamedev.place/tags/ShaderGraph" class="mention hashtag" rel="tag">#<span>ShaderGraph</span></a> to <a href="https://mastodon.gamedev.place/tags/MaterialX" class="mention hashtag" rel="tag">#<span>MaterialX</span></a> and we now have textures + sampler settings</p>
Marcel Wiessler<p>Second day of <a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="tag">#<span>unity</span></a> <a href="https://mastodon.gamedev.place/tags/shadergraph" class="mention hashtag" rel="tag">#<span>shadergraph</span></a> to <a href="https://mastodon.gamedev.place/tags/materialx" class="mention hashtag" rel="tag">#<span>materialx</span></a> conversion </p><p>:needle: <a href="https://mastodon.gamedev.place/tags/needle" class="mention hashtag" rel="tag">#<span>needle</span></a> <a href="https://mastodon.gamedev.place/tags/unity3d" class="mention hashtag" rel="tag">#<span>unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/usd" class="mention hashtag" rel="tag">#<span>usd</span></a></p>
Marcel Wiessler<p>Started working on <a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="tag">#<span>unity</span></a> to <a href="https://mastodon.gamedev.place/tags/materialx" class="mention hashtag" rel="tag">#<span>materialx</span></a> yesterday</p>