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:rss: Hacker News<p>Sparse Voxels Rasterization: Real-Time High-Fidelity Radiance Field Rendering<br><a href="https://svraster.github.io/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">svraster.github.io/</span><span class="invisible"></span></a><br><a href="https://rss-mstdn.studiofreesia.com/tags/ycombinator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ycombinator</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/Sparse_Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Sparse_Voxel</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/Octree" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Octree</span></a> <a href="https://rss-mstdn.studiofreesia.com/tags/Rasterization" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rasterization</span></a></p>
Parable Games<p>Testing the performance of different octree variants😄</p><p>New variants will be included in the next update of Gimme DOTS Geometry (update already scheduled)</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indietech" class="mention hashtag" rel="tag">#<span>indietech</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/geometry" class="mention hashtag" rel="tag">#<span>geometry</span></a> <a href="https://mastodon.gamedev.place/tags/octree" class="mention hashtag" rel="tag">#<span>octree</span></a></p>
juulcat<p>If you&#39;re interested in <a href="https://mastodon.gamedev.place/tags/graphics" class="mention hashtag" rel="tag">#<span>graphics</span></a> <a href="https://mastodon.gamedev.place/tags/programming" class="mention hashtag" rel="tag">#<span>programming</span></a> and the technical details of a <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="tag">#<span>voxel</span></a> engine, <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@dougbinks" class="u-url mention">@<span>dougbinks</span></a></span> wrote last week about how he&#39;s Implementing a GPU voxel <a href="https://mastodon.gamedev.place/tags/octree" class="mention hashtag" rel="tag">#<span>octree</span></a> Path Tracer in <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="tag">#<span>Avoyd</span></a>: <a href="https://www.enkisoftware.com/devlogpost-20230823-1-Implementing-a-GPU-Voxel-Octree-Path-Tracer" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/devlogpost-20</span><span class="invisible">230823-1-Implementing-a-GPU-Voxel-Octree-Path-Tracer</span></a></p>
Doug Binks<p>Just posted a new devlog on implementing a GPU Voxel Octree Path Tracer in Avoyd.</p><p><a href="https://mastodon.gamedev.place/tags/raytracing" class="mention hashtag" rel="tag">#<span>raytracing</span></a> <a href="https://mastodon.gamedev.place/tags/pathtracing" class="mention hashtag" rel="tag">#<span>pathtracing</span></a> <a href="https://mastodon.gamedev.place/tags/octree" class="mention hashtag" rel="tag">#<span>octree</span></a> <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="tag">#<span>voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="tag">#<span>Avoyd</span></a> </p><p><a href="https://www.enkisoftware.com/devlogpost-20230823-1-Implementing-a-GPU-Voxel-Octree-Path-Tracer" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/devlogpost-20</span><span class="invisible">230823-1-Implementing-a-GPU-Voxel-Octree-Path-Tracer</span></a></p>