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#polyhaven

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Thibault Hennequin<p>I added a window to retrieve and apply materials from Poly Haven, a very useful resource.<br /><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/customengine" class="mention hashtag" rel="tag">#<span>customengine</span></a> <a href="https://mastodon.gamedev.place/tags/polyhaven" class="mention hashtag" rel="tag">#<span>polyhaven</span></a></p>
Ciáxeres<p>Esses addons para o Blender são realmente uma baita ajuda</p><p><a href="https://mastodon.gamedev.place/tags/PolyHaven" class="mention hashtag" rel="tag">#<span>PolyHaven</span></a> <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="tag">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="tag">#<span>blender3d</span></a></p>
GaëlleEt une création plusse personnelle ensuite, premier projet <a href="https://pixelfed.fr/discover/tags/blender3d?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#blender3d</a> où j’ai modélisé par moi-même quelque chose. J’ai eu du mal à rendre correctement le pelage, et il y a certainement une marge de progression ici. Le modèle de canapé et le HDRI proviennent de <a href="https://pixelfed.fr/discover/tags/PolyHaven?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#PolyHaven</a><br> <br> Je l’ai modélisé pour un·e partenaire qui avait besoin de réconfort. Et ça m’a pris la journée pour produire ça, donc on peut dire que l’efficacité est à revoir.
Doug Binks<p>The Aerial &gt; Terrain textures from <span class="h-card" translate="no"><a href="https://masto.ai/@polyhaven" class="u-url mention">@<span>polyhaven</span></a></span> can make decent voxel terrain by loading into Avoyd with the new 16bit + separate albedo (colour/diffuse) map (available soon in our Beta stream).</p><p>Aerial Rocks 04 4kx4k by <br />Rob Tuytel rendered here in Avoyd with an isometric view and max height of 1024 voxels.</p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="tag">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="tag">#<span>Render</span></a> <a href="https://mastodon.gamedev.place/tags/Texture" class="mention hashtag" rel="tag">#<span>Texture</span></a> <a href="https://mastodon.gamedev.place/tags/Polyhaven" class="mention hashtag" rel="tag">#<span>Polyhaven</span></a></p>
Christoph Werner 🔶️<p>I'm a friend of open source and free software. I've been supporting the <a href="https://mstdn.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> Foundation with a Platinum membership since 2019. On Sunday, I started supporting <a href="https://mstdn.social/tags/polyhaven" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>polyhaven</span></a>. I've been using their great HDRI assets for a long time, and it was time to give something back to these amazing people.</p><p><a href="https://polyhaven.com/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">polyhaven.com/</span><span class="invisible"></span></a></p>
Fabien Christin<p>Also working with shiny floors.<br /><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="tag">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="tag">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender_3d" class="mention hashtag" rel="tag">#<span>blender_3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender_addon" class="mention hashtag" rel="tag">#<span>blender_addon</span></a> <a href="https://mastodon.gamedev.place/tags/polyhaven" class="mention hashtag" rel="tag">#<span>polyhaven</span></a> <a href="https://mastodon.gamedev.place/tags/hdri" class="mention hashtag" rel="tag">#<span>hdri</span></a></p>
Vertex Rage<p><a href="https://mastodon.gamedev.place/tags/HardSurface" class="mention hashtag" rel="tag">#<span>HardSurface</span></a> practice - futuristic potted plant cont.</p><p>Spent a bit of time to improved quality of this render.</p><p><a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="tag">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="tag">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/SanctusLibrary" class="mention hashtag" rel="tag">#<span>SanctusLibrary</span></a> <a href="https://mastodon.gamedev.place/tags/HardOps" class="mention hashtag" rel="tag">#<span>HardOps</span></a> <a href="https://mastodon.gamedev.place/tags/BoxCutter" class="mention hashtag" rel="tag">#<span>BoxCutter</span></a> <a href="https://mastodon.gamedev.place/tags/PolyHaven" class="mention hashtag" rel="tag">#<span>PolyHaven</span></a> <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="tag">#<span>screenshotsaturday</span></a></p>
Vertex Rage<p>Such an honor to have my work included in &quot;Best of Blender Artists: 2024-6&quot; </p><p><a href="https://www.blendernation.com/2024/02/09/best-of-blender-artists-2024-6/" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">blendernation.com/2024/02/09/b</span><span class="invisible">est-of-blender-artists-2024-6/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="tag">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="tag">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/SanctusLibrary" class="mention hashtag" rel="tag">#<span>SanctusLibrary</span></a> <a href="https://mastodon.gamedev.place/tags/HardOps" class="mention hashtag" rel="tag">#<span>HardOps</span></a> <a href="https://mastodon.gamedev.place/tags/BoxCutter" class="mention hashtag" rel="tag">#<span>BoxCutter</span></a> <a href="https://mastodon.gamedev.place/tags/PolyHaven" class="mention hashtag" rel="tag">#<span>PolyHaven</span></a></p>
Vertex Rage<p>Hard surface practice: futuristic potted plant.</p><p><a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="tag">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="tag">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/SanctusLibrary" class="mention hashtag" rel="tag">#<span>SanctusLibrary</span></a> <a href="https://mastodon.gamedev.place/tags/HardOps" class="mention hashtag" rel="tag">#<span>HardOps</span></a> <a href="https://mastodon.gamedev.place/tags/BoxCutter" class="mention hashtag" rel="tag">#<span>BoxCutter</span></a> <a href="https://mastodon.gamedev.place/tags/PolyHaven" class="mention hashtag" rel="tag">#<span>PolyHaven</span></a></p>
Jarosław Dzedzej aka DJ<p>Here's a new episode of Subsurface Talks podcast. This time with Greg Zaal - founder of polyhaven.com <a href="https://youtu.be/yMUTtTDxuWU" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/yMUTtTDxuWU</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/cc0" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cc0</span></a> <a href="https://mastodon.art/tags/polyhaven" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>polyhaven</span></a> <a href="https://mastodon.art/tags/podcast" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>podcast</span></a> <a href="https://mastodon.art/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.art/tags/FreeSoftware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FreeSoftware</span></a> <a href="https://mastodon.art/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.art/tags/copyleft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>copyleft</span></a> <a href="https://mastodon.art/tags/publicdomain" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>publicdomain</span></a> <a href="https://mastodon.art/tags/hdrihaven" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>hdrihaven</span></a> <a href="https://mastodon.art/tags/Free3DAssets" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Free3DAssets</span></a></p>
Jakub Vondra<p>I&#39;ve updated the GafferHaven plugin to work with Cycles in the latest Gaffer release (1.3.0).<br /><a href="https://mastodon.gamedev.place/tags/Gaffer" class="mention hashtag" rel="tag">#<span>Gaffer</span></a> <a href="https://mastodon.gamedev.place/tags/Cycles" class="mention hashtag" rel="tag">#<span>Cycles</span></a> <a href="https://mastodon.gamedev.place/tags/polyhaven" class="mention hashtag" rel="tag">#<span>polyhaven</span></a> <br /><a href="https://github.com/kubo-von/GafferHaven" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">github.com/kubo-von/GafferHave</span><span class="invisible">n</span></a></p>