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Tim! from BlueKeyGames!<p>E1M6 got too long, so I&#39;m cutting a cave filled with marsdogs and the silver key pipe maze. I may reuse them elsewhere, so I&#39;ve saved them to a &quot;cutting room&quot; map file. Thought it was cool and and contains the a lot of the spirit of what Dimension X is about though so I made a video showing it off. Check it out here!</p><p><a href="https://youtu.be/hSBsTvSVJYw" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">youtu.be/hSBsTvSVJYw</span><span class="invisible"></span></a></p><p>Also some screenshots of the finale!</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/fps" class="mention hashtag" rel="tag">#<span>fps</span></a> <a href="https://mastodon.gamedev.place/tags/horrorgame" class="mention hashtag" rel="tag">#<span>horrorgame</span></a> <a href="https://mastodon.gamedev.place/tags/retrofps" class="mention hashtag" rel="tag">#<span>retrofps</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="tag">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/Trenchbroom" class="mention hashtag" rel="tag">#<span>Trenchbroom</span></a> <a href="https://mastodon.gamedev.place/tags/Qodot" class="mention hashtag" rel="tag">#<span>Qodot</span></a></p>
Tim! from BlueKeyGames!<p>And just for fun, here are the editor screenshots.</p><p>Every monster, light, door, teleporter, trigger volume... all placed within <a href="https://mastodon.gamedev.place/tags/Trenchbroom" class="mention hashtag" rel="tag">#<span>Trenchbroom</span></a> and imported into <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="tag">#<span>godotengine</span></a> via <a href="https://mastodon.gamedev.place/tags/Qodot" class="mention hashtag" rel="tag">#<span>Qodot</span></a>.</p><p>Only thing I really need to figure out is how to make it easy for mappers to &quot;compile&quot;.</p>
Tim! from BlueKeyGames!<p>E1M6: Ravermos - They Came From Dimension X</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="tag">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/fps" class="mention hashtag" rel="tag">#<span>fps</span></a> <a href="https://mastodon.gamedev.place/tags/retrofps" class="mention hashtag" rel="tag">#<span>retrofps</span></a> <a href="https://mastodon.gamedev.place/tags/horrorgame" class="mention hashtag" rel="tag">#<span>horrorgame</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="tag">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/Qodot" class="mention hashtag" rel="tag">#<span>Qodot</span></a> <a href="https://mastodon.gamedev.place/tags/Trenchbroom" class="mention hashtag" rel="tag">#<span>Trenchbroom</span></a></p>
Tim! from BlueKeyGames!<p>Some of the best gravity changes are the ones made by accident.</p><p>E1M6 is shaping out to be pretty freeform in how you can navigate it. Pretty excited about finishing it. There&#39;ll be another path / area added to this section that feeds the loop, with all rooms connected.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="tag">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="tag">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/retrofps" class="mention hashtag" rel="tag">#<span>retrofps</span></a> <a href="https://mastodon.gamedev.place/tags/horrorgame" class="mention hashtag" rel="tag">#<span>horrorgame</span></a> <a href="https://mastodon.gamedev.place/tags/fps" class="mention hashtag" rel="tag">#<span>fps</span></a> <a href="https://mastodon.gamedev.place/tags/Trenchbroom" class="mention hashtag" rel="tag">#<span>Trenchbroom</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="tag">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/Qodot" class="mention hashtag" rel="tag">#<span>Qodot</span></a></p>
Tim! from BlueKeyGames!<p>Added my <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="tag">#<span>GodotEngine</span></a> 3.5.1 Stable GDNative <a href="https://mastodon.gamedev.place/tags/Qodot" class="mention hashtag" rel="tag">#<span>Qodot</span></a> Culling classes to my GitHub repository. They&#39;re a bit complex to use, not exactly plug&#39;n&#39;play, but they make creating Rooms, Portals, and Occluders in <a href="https://mastodon.gamedev.place/tags/Trenchbroom" class="mention hashtag" rel="tag">#<span>Trenchbroom</span></a> super easy.</p><p><a href="https://github.com/RhapsodyInGeek/qodot-entities" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">github.com/RhapsodyInGeek/qodo</span><span class="invisible">t-entities</span></a></p>
Max Damage (gamedev)<p>I was wondering why my <a href="https://mastodon.gamedev.place/tags/trenchbroom" class="mention hashtag" rel="tag">#<span>trenchbroom</span></a> map wasn&#39;t importing into <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="tag">#<span>godot</span></a> suddenly - turns out <a href="https://mastodon.gamedev.place/tags/qodot" class="mention hashtag" rel="tag">#<span>qodot</span></a> (the plugin to import map files) doesn&#39;t like more than 10 texture folders loaded! <a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="tag">#<span>indiegamedev</span></a></p>