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#thisisigad

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Jacco Bikker<p>The <a href="https://mastodon.gamedev.place/tags/thisisigad" class="mention hashtag" rel="tag">#<span>thisisigad</span></a> C/C++ TMPL8 has been updated to 2024, with better OpenCL support, a 3D scene graph (via @syoyo&#39;s tinygltf/obj).</p><p>And: Several examples, many of which my (former) students will recognize. :)</p><p>repo: <a href="https://github.com/jbikker/tmpl8" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">github.com/jbikker/tmpl8</span><span class="invisible"></span></a></p><p>Looking forward to &#39;24/&#39;25 at <br />BUas!</p>
Jacco Bikker<p>Nice read: one of our first years posted about his experiences in year 1. We run a project-based gamedev program with high quality results; this view from the perspective of the customer is intersting. <a href="https://mastodon.gamedev.place/tags/thisisigad" class="mention hashtag" rel="tag">#<span>thisisigad</span></a> <a href="https://mastodon.gamedev.place/tags/buas" class="mention hashtag" rel="tag">#<span>buas</span></a> <a href="https://angelov.design/2022/11/10/buas-year-1/" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">angelov.design/2022/11/10/buas</span><span class="invisible">-year-1/</span></a></p>