James 'Care Level Zero' Henley<p>I think we finally fixed the bizarre intersection of shaders that caused the Negative camera color to fundamentally flashbang viewers when triggered. XD</p><p>Photosensitivity adjustments to the core holo shader seem to have worked out as well!</p><p><a href="https://peoplemaking.games/tags/Unreal5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unreal5</span></a> <a href="https://peoplemaking.games/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://peoplemaking.games/tags/Streaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Streaming</span></a> <a href="https://peoplemaking.games/tags/Twitch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Twitch</span></a></p>