# orderedItems[].object.content
A part of my design philosophy is that if something is visible on screen, it should be interactive.

I got a bit carried away with this computer and accidently made a game within a game...

# orderedItems[].object.contentMap.en
A part of my design philosophy is that if something is visible on screen, it should be interactive.

I got a bit carried away with this computer and accidently made a game within a game...

# orderedItems[].object.content
New blog post:
Designing Bucklame City.

https://flyworld.fun/news

# orderedItems[].object.contentMap.en
New blog post:
Designing Bucklame City.

https://flyworld.fun/news

# orderedItems[].object.content
I've been working on a pretty nifty new website, which includes a development blog, screenshots, and some neat visuals.

Check it out! - at https://flyworld.fun

# orderedItems[].object.contentMap.en
I've been working on a pretty nifty new website, which includes a development blog, screenshots, and some neat visuals.

Check it out! - at https://flyworld.fun

# orderedItems[].object.content
@rappscal If I remember correctly, there's some excellent exterior scenes in that game, I guess they had to cut corners in some places. Mark Crowe's backgrounds for SQ3 are the best.

# orderedItems[].object.contentMap.en
@rappscal If I remember correctly, there's some excellent exterior scenes in that game, I guess they had to cut corners in some places. Mark Crowe's backgrounds for SQ3 are the best.

# orderedItems[].object.content
@rappscal someone at Sierra really brought their C game to drawing some of these these LSL backhrounds

# orderedItems[].object.contentMap.en
@rappscal someone at Sierra really brought their C game to drawing some of these these LSL backhrounds

# orderedItems[].object.content
@Harlack this is a genre now? I like it!

# orderedItems[].object.contentMap.en
@Harlack this is a genre now? I like it!

# orderedItems[].object.content
@TaylanK Good idea! I'll see if I can get it to work... The main thing is I'm writing different drunk dialogue trees. Why am I creating so much extra work for myself?

# orderedItems[].object.contentMap.en
@TaylanK Good idea! I'll see if I can get it to work... The main thing is I'm writing different drunk dialogue trees. Why am I creating so much extra work for myself?

# orderedItems[].object.content
@darmato You're right, I speak to people every day who say they can't cook, to which I would say - you can learn! Maybe it's an attitude thing, or just being afraid of making too many dirty dishes!

# orderedItems[].object.contentMap.en
@darmato You're right, I speak to people every day who say they can't cook, to which I would say - you can learn! Maybe it's an attitude thing, or just being afraid of making too many dirty dishes!

# orderedItems[].object.content
This week I've been working on the 'intoxication' functionality. When you get drunk enough EVERYTHING IS SHOUTED!!

# orderedItems[].object.contentMap.en
This week I've been working on the 'intoxication' functionality. When you get drunk enough EVERYTHING IS SHOUTED!!

# orderedItems[].object.content
@darmato I once dedicated an entire day to making proper ramen from scratch, the results were incredibly disappointing! But it at least gave me an appreciation for the art of ramen. I feel lucky to live in a city with decent ramen bars!

# orderedItems[].object.contentMap.en
@darmato I once dedicated an entire day to making proper ramen from scratch, the results were incredibly disappointing! But it at least gave me an appreciation for the art of ramen. I feel lucky to live in a city with decent ramen bars!

# orderedItems[].object.content
@darmato there are a lot of recipes online rebranded as "food hacks"

# orderedItems[].object.contentMap.en
@darmato there are a lot of recipes online rebranded as "food hacks"

# orderedItems[].object.content
I've been working on these new portraits for the stats screen, the old ones were pretty lazy, just upscaled with AI from the walking sprites. The new ones are original and a bit more nuanced, I'm going to make close up shots of the characters in this style for cutscenes.

# orderedItems[].object.contentMap.en
I've been working on these new portraits for the stats screen, the old ones were pretty lazy, just upscaled with AI from the walking sprites. The new ones are original and a bit more nuanced, I'm going to make close up shots of the characters in this style for cutscenes.