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@hexephre ooo please point

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@hexephre ooo please point

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@narrat If you aren't poking holes in your silicon are you really a programmer

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@narrat If you aren't poking holes in your silicon are you really a programmer

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@DoodleDonut I don't know the context or your background, but ever considered focusing on just that part of game dev and creating plugins/systems ?

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@DoodleDonut I don't know the context or your background, but ever considered focusing on just that part of game dev and creating plugins/systems ?

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@yora XCOM2 will sometimes give you a cinematic camera angle when doing actions like shooting or using abilities.

Such camera angles could give brief glimpses of the sky

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@yora XCOM2 will sometimes give you a cinematic camera angle when doing actions like shooting or using abilities.

Such camera angles could give brief glimpses of the sky

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@krazyjakee cute!

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@krazyjakee cute!

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@possumeveryhour Possums every hour? A lie every hour would be more accurate /s

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@possumeveryhour Possums every hour? A lie every hour would be more accurate /s

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@delegatevoid I haven't used these two so I don't know their file structure, https://github.com/mattermost/focalboa rd and https://github.com/plankanban/planka could be what you're looking for. Simple files with syncthing was also my desire but I just haven't tried those.

Obsidian.md has a kanban plugin I found great for small projects and are simple text files.

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@delegatevoid I haven't used these two so I don't know their file structure, https://github.com/mattermost/focalboa rd and https://github.com/plankanban/planka could be what you're looking for. Simple files with syncthing was also my desire but I just haven't tried those.

Obsidian.md has a kanban plugin I found great for small projects and are simple text files.

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@possumeveryhour Even if it was put on the backburner for a bit it still did its job extremely well!

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@possumeveryhour Even if it was put on the backburner for a bit it still did its job extremely well!

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@ryan That's the fun part, it's already ignoring your quotes sometimes😎

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@ryan That's the fun part, it's already ignoring your quotes sometimes😎

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@KennethLarsen What you've done in a weekend is incredibly impressive! I'm working on something similar but using Flecs to handle entities instead of the traditional godot objects. I'm hoping the much higher implementation cost pays off.

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@KennethLarsen What you've done in a weekend is incredibly impressive! I'm working on something similar but using Flecs to handle entities instead of the traditional godot objects. I'm hoping the much higher implementation cost pays off.

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@KennethLarsen C# I believe gives you access to standard profiling tools. At these entity counts optimizing around caches and threads being underutilized can be the big fps killer.

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@KennethLarsen C# I believe gives you access to standard profiling tools. At these entity counts optimizing around caches and threads being underutilized can be the big fps killer.