Engineer at Disbelief working on ＶＩＤＥＯ ＧＡＭＥＳ. Gamedev, artist, cosplayer, snowboarder, agender internet weirdo. Art account here: @Icetigris
Graphics programming at Sucker Punch on Ghost of Tsushima. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Tech and Rendering Lead at Unity Demo Team
We made some of Unity's better known demos: https://unity3d.com/unity/demos
Loves coding graphics and low level stuff.
Creator of @RenderDoc - Vulkan, D3D11, D3D12 & OpenGL graphics debugger
rendering programmer @ deck13 interactive
Creator of RealtimeCSG.com a 'BSP' level editor that works from within Unity. Former indie dev. Works at Unity
Principal graphics programmer at High Moon Studios/Activision working on CoD. Hobby guitarist. Originally from Austria now in San Diego. Opinions are my own!
chair raving graphics programmer