Kostas Anagnostou is a user on mastodon.gamedev.place. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.
Kostas Anagnostou @KostasAAA

I ported the GPU driven occlusion culling with Multidraw Indirect sample to bgfx and wrote a quick blog post about it. interplayoflight.wordpress.com