# orderedItems[].object.content
Here are the first screenshots for my Resident Evil demake, I call it Resolute Evil!

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Here are the first screenshots for my Resident Evil demake, I call it Resolute Evil!

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Just joined itch.io's Demake game jam. I need to make a choice between these two games, then start demaking!

# orderedItems[].object.contentMap.en
Just joined itch.io's Demake game jam. I need to make a choice between these two games, then start demaking!

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@SciFiGameDev
Streaming to explain your process, even if there are no viewers, is a pretty good idea.

When you approach your tickets/tasks, do you write them down at the end of the previous day, to do them the next day? Or come up with them when you open up your engine?

# orderedItems[].object.contentMap.en
@SciFiGameDev
Streaming to explain your process, even if there are no viewers, is a pretty good idea.

When you approach your tickets/tasks, do you write them down at the end of the previous day, to do them the next day? Or come up with them when you open up your engine?

# orderedItems[].object.content
Hey Mastopeople! I've created a new itch page to function as a game design sketch-playpad. I work on small, simple games to explore ideas, concepts, and gameplay mechanics.

This page will function as an extension of my other itch page, Burnerknight Studios.

Try out my two new games! Windows build only for now. I'll try for a web build in the near future.

https://rra-games.itch.io/

# orderedItems[].object.contentMap.en
Hey Mastopeople! I've created a new itch page to function as a game design sketch-playpad. I work on small, simple games to explore ideas, concepts, and gameplay mechanics.

This page will function as an extension of my other itch page, Burnerknight Studios.

Try out my two new games! Windows build only for now. I'll try for a web build in the near future.

https://rra-games.itch.io/

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@mcccclean

Ah really? I find sometimes I plan so much that my game feels a little stale or I hit roadblocks. So here recently I've just been devving for some basic gameplay with the idea that I will iterate and polish with planning and design.

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@mcccclean

Ah really? I find sometimes I plan so much that my game feels a little stale or I hit roadblocks. So here recently I've just been devving for some basic gameplay with the idea that I will iterate and polish with planning and design.

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@pigdev
Nice!

I've been using Game Maker since the 7.0 days. I'm now on Game Maker Studio 2. I've made quite a few small games with it and maybe about two serious projects that I feel are lacking something still.

It's been on and off, and it hasn't been until the past two years or so that I've gotten much more serious with it.

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@pigdev
Nice!

I've been using Game Maker since the 7.0 days. I'm now on Game Maker Studio 2. I've made quite a few small games with it and maybe about two serious projects that I feel are lacking something still.

It's been on and off, and it hasn't been until the past two years or so that I've gotten much more serious with it.

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@pigdev
Looks like a good process. How long have you been with Godot?

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@pigdev
Looks like a good process. How long have you been with Godot?

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I'm finding #2 increasingly more satisfying as I'm not getting bogged down in details and I'm actually making gameplay. As opposed to hitting roadblocks constantly with my ideas in #1. Partly because of knowledge gaps.

# orderedItems[].object.contentMap.en
I'm finding #2 increasingly more satisfying as I'm not getting bogged down in details and I'm actually making gameplay. As opposed to hitting roadblocks constantly with my ideas in #1. Partly because of knowledge gaps.

# orderedItems[].object.content
When it comes to game development, what's your process? For me:

1) Often I'll draft out core game ideas, write basic plots, characters, and goals, maybe draft a map/level layout, and then try to go from there.

2) Other times I'll just sit at my PC, load up my game development engine of choice, and just start putting things together.

# orderedItems[].object.contentMap.en
When it comes to game development, what's your process? For me:

1) Often I'll draft out core game ideas, write basic plots, characters, and goals, maybe draft a map/level layout, and then try to go from there.

2) Other times I'll just sit at my PC, load up my game development engine of choice, and just start putting things together.

# orderedItems[].object.content
Entries are of varying quality as you'd expect from a game jam, but there are some pretty creative concepts that have potential if taken further or finished to the original vision.

Here's the link.

https://itch.io/jam/cdn-speedgame-2018/entries

# orderedItems[].object.contentMap.en
Entries are of varying quality as you'd expect from a game jam, but there are some pretty creative concepts that have potential if taken further or finished to the original vision.

Here's the link.

https://itch.io/jam/cdn-speedgame-2018/entries

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This year there were some interesting entries.

You can type your way through a tower ; combo encouragement to make lots of joyful little jellies; climb a cliff, fall, then try again; program a robot trying to tune in to its coder; explore a cute colorful world with a 24 second timer; share the gospel with people in need; pounce on some depression spirits; and lead Fred to safety.

# orderedItems[].object.contentMap.en
This year there were some interesting entries.

You can type your way through a tower ; combo encouragement to make lots of joyful little jellies; climb a cliff, fall, then try again; program a robot trying to tune in to its coder; explore a cute colorful world with a 24 second timer; share the gospel with people in need; pounce on some depression spirits; and lead Fred to safety.

# orderedItems[].object.content
Each year CDN hosts the Speedgame Challenge and participants are encouraged to develop a game in two weeks and three days using one, two or three chosen biblical verses.

I've really enjoyed these challenges and it's always interesting to take a text and somehow create gameplay mechanics out of it.

# orderedItems[].object.contentMap.en
Each year CDN hosts the Speedgame Challenge and participants are encouraged to develop a game in two weeks and three days using one, two or three chosen biblical verses.

I've really enjoyed these challenges and it's always interesting to take a text and somehow create gameplay mechanics out of it.

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Recently designed a game with a micro-gameplay concept called Envoy. It was part of a game jam called CDN Speedgame Challenge 2018. CDN is a forum and FB community of Christian developers and designers working on games and apps. They are also connected to CGDC (Christian Game Developers Conference).

# orderedItems[].object.contentMap.en
Recently designed a game with a micro-gameplay concept called Envoy. It was part of a game jam called CDN Speedgame Challenge 2018. CDN is a forum and FB community of Christian developers and designers working on games and apps. They are also connected to CGDC (Christian Game Developers Conference).

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Finished up F.T.B. by keeping the scope small, and wrote a devlog about it. Check it out!

Time to go back to work on Deliverer.

https://burnerknight-studios.itch.io/f tb/devlog/35884/ftb

# orderedItems[].object.contentMap.en
Finished up F.T.B. by keeping the scope small, and wrote a devlog about it. Check it out!

Time to go back to work on Deliverer.

https://burnerknight-studios.itch.io/f tb/devlog/35884/ftb

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Added some background cycling into F.T.B. each time you score and restart the level. There are about 15 different backgrounds.

# orderedItems[].object.contentMap.en
Added some background cycling into F.T.B. each time you score and restart the level. There are about 15 different backgrounds.

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Here are some screenshots and art from the game.

#gamedesign #gamedev #gamedevelopment #retro #pixelart #monday

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Here are some screenshots and art from the game.

#gamedesign #gamedev #gamedevelopment #retro #pixelart #monday

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Here's the current build for F.T.B.! Gonna tweak a few more things and call it done. This is meant to have a small scope.

Hope you like it!

https://burnerknight-studios.itch.io/f tb

#gamedevelopment #gamedev #gamedesign #pixelart #retro #monday

# orderedItems[].object.contentMap.en
Here's the current build for F.T.B.! Gonna tweak a few more things and call it done. This is meant to have a small scope.

Hope you like it!

https://burnerknight-studios.itch.io/f tb

#gamedevelopment #gamedev #gamedesign #pixelart #retro #monday

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Morning Mastodon!

Started last night a mini-project inspired by the Atari game called Flag Capture. Mine is called FTB, short for Find (or Flag) The Bomb. Maybe I should use Frag, that sounds cooler. Anyhow, I'll be posting up screenshots here soon.

This is going to be a super short project sandwiched in between Deliverer and Winged Victory.

#gamedesign #gamedev #gamedevelopment #monday

# orderedItems[].object.contentMap.en
Morning Mastodon!

Started last night a mini-project inspired by the Atari game called Flag Capture. Mine is called FTB, short for Find (or Flag) The Bomb. Maybe I should use Frag, that sounds cooler. Anyhow, I'll be posting up screenshots here soon.

This is going to be a super short project sandwiched in between Deliverer and Winged Victory.

#gamedesign #gamedev #gamedevelopment #monday

# orderedItems[].object.content
Polished up my palette to share with those who want to play around with color. Then did some pixel art!

SEGA!

#pixelart #retro
#16bit #gamedev #gamedevelopment #gamedesign

# orderedItems[].object.contentMap.en
Polished up my palette to share with those who want to play around with color. Then did some pixel art!

SEGA!

#pixelart #retro
#16bit #gamedev #gamedevelopment #gamedesign