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The past days I've been creating foliage for my scene.

I need to texture the stems next. Making them less curvy too.

In addition some bushy leaf formations at the base would be nice so it fits better in the environment.
(though I might make that a separate 3D prop to scatter)

#art #3D #3dart #artwork #gamedev #unreal #UE5

# orderedItems[].object.contentMap.en
The past days I've been creating foliage for my scene.

I need to texture the stems next. Making them less curvy too.

In addition some bushy leaf formations at the base would be nice so it fits better in the environment.
(though I might make that a separate 3D prop to scatter)

#art #3D #3dart #artwork #gamedev #unreal #UE5

# orderedItems[].object.content
For the roots texturing in my scene I went for 2 tilable materials mixed together through a mask overlaid and tiled in world coordinates.

WorldAlignedTexture node in Unreal, for anyone wanting similar stuff.

Roots are splines converted to static nanite meshes, straightened UVs.

#art #3D #unreal #gamedev #artwork

# orderedItems[].object.contentMap.en
For the roots texturing in my scene I went for 2 tilable materials mixed together through a mask overlaid and tiled in world coordinates.

WorldAlignedTexture node in Unreal, for anyone wanting similar stuff.

Roots are splines converted to static nanite meshes, straightened UVs.

#art #3D #unreal #gamedev #artwork

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@ActiveNick Thank you. I'm glad you like the art!

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@ActiveNick Thank you. I'm glad you like the art!

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I love #PortfolioDay but not sure if we do it here?
Nonetheless: I'm an Environment Artist currently at Rebellion where we recently wrapped up SE5.

Now working on secret projects.

You can find my work at https://artstation.com/peterdimitrov

Software: UE5, Zbrush, Blender and Substance.

#art #3d #3dart #unreal #gamedev

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I love #PortfolioDay but not sure if we do it here?
Nonetheless: I'm an Environment Artist currently at Rebellion where we recently wrapped up SE5.

Now working on secret projects.

You can find my work at https://artstation.com/peterdimitrov

Software: UE5, Zbrush, Blender and Substance.

#art #3d #3dart #unreal #gamedev

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Got back into my scene now that the holidays are over.

Really pleasant to continue it and test the new gpu.
Need to give hardware Lumen a go next.

Progress from last time is mainly texturing on the roots that had a placeholder mat before.

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Got back into my scene now that the holidays are over.

Really pleasant to continue it and test the new gpu.
Need to give hardware Lumen a go next.

Progress from last time is mainly texturing on the roots that had a placeholder mat before.

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We had an amazing Christmas-and-30-years anniversary party at Rebellion over in Oxford the other day.

Here are the cool gifts I got over the mail too. Love these and the book is packed with nice art!

Thank you lots Rebellion.

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We had an amazing Christmas-and-30-years anniversary party at Rebellion over in Oxford the other day.

Here are the cool gifts I got over the mail too. Love these and the book is packed with nice art!

Thank you lots Rebellion.

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Yesterday I had the chance to visit the Google London office which was really cool.

Nice atmosphere and lots of sticky notes used to decorate in pixel art on the walls. This is the way.

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Yesterday I had the chance to visit the Google London office which was really cool.

Nice atmosphere and lots of sticky notes used to decorate in pixel art on the walls. This is the way.

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@richdmay I reckon its just sentient and dreams of blue skies in the outside world.

Occam's razor but backwards. hmmmm

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@richdmay I reckon its just sentient and dreams of blue skies in the outside world.

Occam's razor but backwards. hmmmm

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@musicvsartstuff Thanks a lot Nicole, I'm glad you like the art

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@musicvsartstuff Thanks a lot Nicole, I'm glad you like the art

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How my scene started, as an experiment.
vs
Where it is now.

Haven't taken the roots out of placehold/blockout stage yet, but its moving along and its nice to be making a scene and not be rushing it.

#3Dart #UE5 #gamedev #Blender3d

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How my scene started, as an experiment.
vs
Where it is now.

Haven't taken the roots out of placehold/blockout stage yet, but its moving along and its nice to be making a scene and not be rushing it.

#3Dart #UE5 #gamedev #Blender3d

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“The Animal Shrine” - 2018
Artstation Feudal Japan Challenge

This is probably one of my most popular and best known 3D artworks.

I created this for an ArtStation challenge. It also was a part of my thesis for graduating with bachelors at Uni.

I learned a lot from it and it’s not all perfect but the next year I managed to find a job in an indie studio mainly thanks to it.
As such I think it served it’s purpose. I hope you enjoy seeing it.

#gameart #3D #unreal #environmentart #gamedev

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“The Animal Shrine” - 2018
Artstation Feudal Japan Challenge

This is probably one of my most popular and best known 3D artworks.

I created this for an ArtStation challenge. It also was a part of my thesis for graduating with bachelors at Uni.

I learned a lot from it and it’s not all perfect but the next year I managed to find a job in an indie studio mainly thanks to it.
As such I think it served it’s purpose. I hope you enjoy seeing it.

#gameart #3D #unreal #environmentart #gamedev

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@gkann Thank you Gabriel.

I've been building up the scene very slowly and I kind of let it tell me where it wants to go.

I have lots of IRL references, as anyone doing a realistic Envo should, but I take it slowly and for the fun.

I felt the scene was bit empty, so ye, after I cracked the walls a lot (even visible more on other angles) I thought it would be great to see some vines and roots crawl around.

Already have some progress on that, continuing now after work. Ty for your nice words!

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@gkann Thank you Gabriel.

I've been building up the scene very slowly and I kind of let it tell me where it wants to go.

I have lots of IRL references, as anyone doing a realistic Envo should, but I take it slowly and for the fun.

I felt the scene was bit empty, so ye, after I cracked the walls a lot (even visible more on other angles) I thought it would be great to see some vines and roots crawl around.

Already have some progress on that, continuing now after work. Ty for your nice words!

# orderedItems[].object.content
Unreal scene Im currently working on in my spare time after work.

Mostly experimenting with Nanite and Lumen in it (first UE5 scene I'm taking to a more final lvl).

I'm in the middle of switching to 5.1 right now which gave me lots of improvements in the software ray tracing which is great.

Also adding some roots going through the walls and reaching for the orb in the middle.

# orderedItems[].object.contentMap.en
Unreal scene Im currently working on in my spare time after work.

Mostly experimenting with Nanite and Lumen in it (first UE5 scene I'm taking to a more final lvl).

I'm in the middle of switching to 5.1 right now which gave me lots of improvements in the software ray tracing which is great.

Also adding some roots going through the walls and reaching for the orb in the middle.

# orderedItems[].object.content
A little progress video of the scene I'm currently working on.

Early process blockout vs around the point I am at now.

Personal project. Last few days I also added some roots going through the walls. I'll be posting that next at some point.

#Unreal #3D #artist #gamedev #art

# orderedItems[].object.contentMap.en
A little progress video of the scene I'm currently working on.

Early process blockout vs around the point I am at now.

Personal project. Last few days I also added some roots going through the walls. I'll be posting that next at some point.

#Unreal #3D #artist #gamedev #art

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"The Orbital Gateway"

Small video cut from my environment project from 2021.

I created the piece for an Artstation challenge that year. It follows a concept from the wonderful Victor Fritsch.

It was fun (though bit stressful at moments) and I ultimately learnt quite a few things through this project. Doing VFX was fun too. Not something I often do.

I think this project caught the attention of my current manager and ultimately landed me my job in Rebellion.

#Unreal #3D #artist #gamedev #art

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"The Orbital Gateway"

Small video cut from my environment project from 2021.

I created the piece for an Artstation challenge that year. It follows a concept from the wonderful Victor Fritsch.

It was fun (though bit stressful at moments) and I ultimately learnt quite a few things through this project. Doing VFX was fun too. Not something I often do.

I think this project caught the attention of my current manager and ultimately landed me my job in Rebellion.

#Unreal #3D #artist #gamedev #art

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@Blanco Thank you!

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@Blanco Thank you!

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@SpaceHobo9000 I appreciate it, ty

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@SpaceHobo9000 I appreciate it, ty

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@ideafella Thank you!

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@ideafella Thank you!

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Hey everyone.

I keep meaning to post an intro of myself, given I joined recently. Here it finally is.

I'm an Environment Artist. I currently work at Rebellion. We shipped Sniper Elite 5 recently and now I'm on exciting -redacted- projects. (love NDAs)

Here is my 3D work. I use UE5, Unity, Blender, Zbrush, Substance Suite.

#introduction #3D #artist #gamedev

# orderedItems[].object.contentMap.en
Hey everyone.

I keep meaning to post an intro of myself, given I joined recently. Here it finally is.

I'm an Environment Artist. I currently work at Rebellion. We shipped Sniper Elite 5 recently and now I'm on exciting -redacted- projects. (love NDAs)

Here is my 3D work. I use UE5, Unity, Blender, Zbrush, Substance Suite.

#introduction #3D #artist #gamedev