# orderedItems[].object.content
Some further tweaks on my stylized diorama. I decided to twist the landscape in the background into a knot, for a stronger silhouette and a more interesting visual.

I've also put in some glow vfx cards. #gameart #UE5 #indiedev #gamedev

# orderedItems[].object.contentMap.en
Some further tweaks on my stylized diorama. I decided to twist the landscape in the background into a knot, for a stronger silhouette and a more interesting visual.

I've also put in some glow vfx cards. #gameart #UE5 #indiedev #gamedev

# orderedItems[].object.attachment[].name
An UE5 screenshot showing a land, twisted in a circular knot. On the closer to the viewer part of it, there is an ivory tower with floating spires. Each spire comes in blue, pink and orange color. There are green crystals scattered around.

# orderedItems[].object.content
https://www. youtube.com/watch?v=U4E2c6NbD-8

I made a video that is a bit of a "devlog" about my current stylized project. This is the first time I'm making a video format like this, so hopefully you find it insightful and enjoyable.
Let me know what you think!

#gamedev #UE5 #b3d #gaming

# orderedItems[].object.contentMap.en
https://www. youtube.com/watch?v=U4E2c6NbD-8

I made a video that is a bit of a "devlog" about my current stylized project. This is the first time I'm making a video format like this, so hopefully you find it insightful and enjoyable.
Let me know what you think!

#gamedev #UE5 #b3d #gaming

# orderedItems[].object.content
Crawling crystals and floating spires.
Still no textures, just placeholder flat colors.
#gamedev #art #artist #UE5

# orderedItems[].object.contentMap.en
Crawling crystals and floating spires.
Still no textures, just placeholder flat colors.
#gamedev #art #artist #UE5

# orderedItems[].object.attachment[].name
A zoomed screenshot from UE5 that showcases a bright tower with green gems going upwards on its facade. Three spires float, but one is cut out of the frame. The two remaining are colored blue and orange.

# orderedItems[].object.content
Progress on my diorama. I still have a few pieces to import before I get into sculpting different parts of the meshes.
#gamedev #art #artist #gaming

# orderedItems[].object.contentMap.en
Progress on my diorama. I still have a few pieces to import before I get into sculpting different parts of the meshes.
#gamedev #art #artist #gaming

# orderedItems[].object.attachment[].name
An UE5 screenshot that show a green plot of land. On top of it sits a gray and gold tower that has three spires. One in pink, one in orange and one in blue. There are green crystals scattered and some move upwards on the facade of the tower.

# orderedItems[].object.content
I've found out that the latest two AMD Radeon driver versions fully break Lumen in UE5 and Fortnite (perhaps in most other UE5 games too?).
If you have a Radeon, avoid those and stick to driver v24.8.1.
Read here for further details and findings, as well as video evidence:
https://petedimitrovart.com/p/amd-driv ers-broken-lumen-ue5/
#gamedev #gaming #indiedev #UE5

# orderedItems[].object.contentMap.en
I've found out that the latest two AMD Radeon driver versions fully break Lumen in UE5 and Fortnite (perhaps in most other UE5 games too?).
If you have a Radeon, avoid those and stick to driver v24.8.1.
Read here for further details and findings, as well as video evidence:
https://petedimitrovart.com/p/amd-driv ers-broken-lumen-ue5/
#gamedev #gaming #indiedev #UE5

# orderedItems[].object.content
https://www. youtube.com/watch?v=CiFz0KJS9t 8
(I believe the URL changed)

# orderedItems[].object.contentMap.en
https://www. youtube.com/watch?v=CiFz0KJS9t 8
(I believe the URL changed)

# orderedItems[].object.content
Speedball - one of our new projects at Rebellion.

I haven't been part of this one, but I want to congratulate all of my colleagues on the amazing work! I think it looks sick!

https://www. youtube.com/watch?v=X8nNpqK1GG 4

#gaming #gamedev

# orderedItems[].object.contentMap.en
Speedball - one of our new projects at Rebellion.

I haven't been part of this one, but I want to congratulate all of my colleagues on the amazing work! I think it looks sick!

https://www. youtube.com/watch?v=X8nNpqK1GG 4

#gaming #gamedev

# orderedItems[].object.content
A tiny time-lapse of the Blender work on my tower so far. I am moving into UE5 and Zbrush next (UE to preview, Zbrush to fix up some of the shapes made through arrays in Blender).

#gamedev #3dart #b3d #UE5 #art

# orderedItems[].object.contentMap.en
A tiny time-lapse of the Blender work on my tower so far. I am moving into UE5 and Zbrush next (UE to preview, Zbrush to fix up some of the shapes made through arrays in Blender).

#gamedev #3dart #b3d #UE5 #art

# orderedItems[].object.attachment[].name
An orthographic camera angle of a blank piece of land seen in Blender. Through the video it slowly processes into a blockout of a tower with crystals and then into a further detailed structure.

# orderedItems[].object.content
Our new game, Sniper Elite: Resistance, is coming out January 30th 2025!! Super excited and happy! See the release date trailer below. #gamedev #gaming
https://www. youtube.com/watch?v=lyqDitom1Q Q

# orderedItems[].object.contentMap.en
Our new game, Sniper Elite: Resistance, is coming out January 30th 2025!! Super excited and happy! See the release date trailer below. #gamedev #gaming
https://www. youtube.com/watch?v=lyqDitom1Q Q

# orderedItems[].object.content
I thought I will try Shorts for breakdowns and "vlogs" of how my personal project diorama work is going. I'm not sure how I feel about them yet because the 60s limit makes me feel like I can't go into anything in detail (thus why I rush in the video below).
https://youtube.com/shorts/z5c7_qmeHkw
#gamedev #3dart #gameart #gaming

# orderedItems[].object.contentMap.en
I thought I will try Shorts for breakdowns and "vlogs" of how my personal project diorama work is going. I'm not sure how I feel about them yet because the 60s limit makes me feel like I can't go into anything in detail (thus why I rush in the video below).
https://youtube.com/shorts/z5c7_qmeHkw
#gamedev #3dart #gameart #gaming

# orderedItems[].object.content
Last evening's progress on my stylized tower. It now has three spires, representing the different Mage spec colors. Next, I need to work on the crystals, simplify them a bit and make them look more chunky, less sharp, which will in turn make it look more WoW style fitting. #gamedev #art #3dart #blender3d

# orderedItems[].object.contentMap.en
Last evening's progress on my stylized tower. It now has three spires, representing the different Mage spec colors. Next, I need to work on the crystals, simplify them a bit and make them look more chunky, less sharp, which will in turn make it look more WoW style fitting. #gamedev #art #3dart #blender3d

# orderedItems[].object.attachment[].name
A Blender screenshot of a nearly orthographic camera view of a tower. Its central spire has a pink top. Left and right of it are similar spires, that float in the sky and are blue and orange. The tower has lots of gray color, golden trims and blue crystal shards.

# orderedItems[].object.content
I've entered by stylized art era by starting a WoW styled diorama project. Blender blockout only so far. When I fix up a bit more of the shapes, I'll start moving to UE5 and thinking about hand painting the textures in Painter. #gamedev #art #gaming

# orderedItems[].object.contentMap.en
I've entered by stylized art era by starting a WoW styled diorama project. Blender blockout only so far. When I fix up a bit more of the shapes, I'll start moving to UE5 and thinking about hand painting the textures in Painter. #gamedev #art #gaming

# orderedItems[].object.attachment[].name
Screenshot from inside Blender that showcases a nearly orthographic view of a tower building. It looks like fantasy art style. It's not textured, but the materials are blocked out by using gray, gold metal and blue crystal shard. The spire on the top looks like an egg. Crystals crawl over the building. The tower has lots of golden trims that are aggressive and jagged at their sides.

# orderedItems[].object.content
My experience has been exactly like that too. Never had issues so far!
But I can't remember if I ever tried editing long, large files of 60fps footage before. Perhaps just 29.
I tried both a recording in landscape and a vertical and both had the issue. So it must be something else from the video format from OBS? Not sure.

# orderedItems[].object.contentMap.en
My experience has been exactly like that too. Never had issues so far!
But I can't remember if I ever tried editing long, large files of 60fps footage before. Perhaps just 29.
I tried both a recording in landscape and a vertical and both had the issue. So it must be something else from the video format from OBS? Not sure.

# orderedItems[].object.content
Brought to you by "I refuse to go into Adobe Premier Pro or Adobe After Effects, f you Adobe".
Also, a friend suggested I try DaVinci to fix the above. I didn't get around to testing it, though I have high hopes it probably will work well in there, unlike Kdenlive.

# orderedItems[].object.contentMap.en
Brought to you by "I refuse to go into Adobe Premier Pro or Adobe After Effects, f you Adobe".
Also, a friend suggested I try DaVinci to fix the above. I didn't get around to testing it, though I have high hopes it probably will work well in there, unlike Kdenlive.

# orderedItems[].object.content
I cut some videos for the first time in ages yesterday. I learned that raw high quality profile vid captured in OBS at 60fps breaks Kdenlive and introduces glitches in vid cuts. OpenShot deals well with it, so you can encode an export from there and take into Kdenlive for further edits.

# orderedItems[].object.contentMap.en
I cut some videos for the first time in ages yesterday. I learned that raw high quality profile vid captured in OBS at 60fps breaks Kdenlive and introduces glitches in vid cuts. OpenShot deals well with it, so you can encode an export from there and take into Kdenlive for further edits.

# orderedItems[].object.content
I started playing Diablo IV: Vessel of Hatred last night and frankly the real time cutscene's presentation blew me away. Insanely well put together graphics, lighting and mood. One of the best I've seen in recent memory for me personally. #gamedev #gaming

# orderedItems[].object.contentMap.en
I started playing Diablo IV: Vessel of Hatred last night and frankly the real time cutscene's presentation blew me away. Insanely well put together graphics, lighting and mood. One of the best I've seen in recent memory for me personally. #gamedev #gaming

# orderedItems[].object.content
Some art progress, got back to it after a lil break.
All Blender so far, might take few of the pieces into Zbrush next.
#gameart #gamedev #art

# orderedItems[].object.contentMap.en
Some art progress, got back to it after a lil break.
All Blender so far, might take few of the pieces into Zbrush next.
#gameart #gamedev #art

# orderedItems[].object.attachment[].name
A Blender screenshot depicting an hourglass prop. It consists of warm gray coloured structure for its main wood shapes. In the middle is glass and within is orange sand.

# orderedItems[].object.content
It's Gamescom and we announced our new game! Sniper Elite Resistance. I had the pleasure to work on this and it's very exciting times! Have a look at the trailer below.
#gamedev #gameart #gaming

https://youtu.be/2ZxMs6mvovQ?si=5if0Ru fizIkvQI-Y

# orderedItems[].object.contentMap.en
It's Gamescom and we announced our new game! Sniper Elite Resistance. I had the pleasure to work on this and it's very exciting times! Have a look at the trailer below.
#gamedev #gameart #gaming

https://youtu.be/2ZxMs6mvovQ?si=5if0Ru fizIkvQI-Y

# orderedItems[].object.content
I just unlocked the exalted with "Kirin Tor Offensive" and with that I've now completed all 147/147 achievements in the Wow Remix: Pandaria. Only 2 days left to spare in the mode.

It was lots of fun and a massive nostalgia call, as that WoW expansion was the one I played insanely much together with my brother and my mom many years ago. #gaming

# orderedItems[].object.contentMap.en
I just unlocked the exalted with "Kirin Tor Offensive" and with that I've now completed all 147/147 achievements in the Wow Remix: Pandaria. Only 2 days left to spare in the mode.

It was lots of fun and a massive nostalgia call, as that WoW expansion was the one I played insanely much together with my brother and my mom many years ago. #gaming

# orderedItems[].object.attachment[].name
3 screenshots from WoW, put into a collage. Top shows achievement "Kirin Tor Offensive" which is granted when player gets exalted. Below is a category "Remix: Pandaria" achievements listed. A hover over mouse shows that 147 out of 147 are completed (on my account). A little yellow arrow annotation mentions that. Below that is a "Mythic Remix: Siege of Orgrimmar" showing a list of all Siege of Orgrimmar raid bosses defeated, granting the title "Paragon of the Mists". These are all the achievements the Remix has.

# orderedItems[].object.content
We've had to postpone the playtest of our game. It will start tomorrow. Rewards for participation still up, so make sure to check it out! You can see more details below and at https://bit.ly/project-archipelago-alp ha
#gamedev #gaming

# orderedItems[].object.contentMap.en
We've had to postpone the playtest of our game. It will start tomorrow. Rewards for participation still up, so make sure to check it out! You can see more details below and at https://bit.ly/project-archipelago-alp ha
#gamedev #gaming

# orderedItems[].object.attachment[].name
Promotional poster for 'Project Archipelago: Sniper Battle Royale', featuring a futuristic city on a rugged island with looming mountains in the background and a blimp flying overhead, advertising a 3-day pre-alpha access event from August 17-19, 2024, from Rebellion and Level Infinite.