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@pervognsen Okay under laptop only monitor it seems more "stable" however when its enabled I couldn't see anything else be composited from windows. i.e the start menu wouldn't show up if pressed. However eventually it did hang, definitely not worth the trouble at this stage.

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@pervognsen Okay under laptop only monitor it seems more "stable" however when its enabled I couldn't see anything else be composited from windows. i.e the start menu wouldn't show up if pressed. However eventually it did hang, definitely not worth the trouble at this stage.

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@pervognsen if I'm not mistaken I think we might have the same laptop? Asus ROG with AMD Ryzen 9 and 3080 GPU

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@pervognsen if I'm not mistaken I think we might have the same laptop? Asus ROG with AMD Ryzen 9 and 3080 GPU

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@pervognsen I think the hanging "can" be fixed, will give it a try. My laptop changes over to using the dedicated GPU when having multiple monitors connected. It might be possible for this to work if I move to the laptop monitor only where the presentation happens on the iGPU this might allow for the dedicated GPU to hang freely. Let me test it.

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@pervognsen I think the hanging "can" be fixed, will give it a try. My laptop changes over to using the dedicated GPU when having multiple monitors connected. It might be possible for this to work if I move to the laptop monitor only where the presentation happens on the iGPU this might allow for the dedicated GPU to hang freely. Let me test it.

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@pervognsen btw just got around to trying this at home, its abysmally unstable, my laptop has an integrated+dedicated GPU: it almost always hanged the entire system such that I had to force power it off, in the one case that it worked it seemed genuinely useful. Just needs to be stable enough.

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@pervognsen btw just got around to trying this at home, its abysmally unstable, my laptop has an integrated+dedicated GPU: it almost always hanged the entire system such that I had to force power it off, in the one case that it worked it seemed genuinely useful. Just needs to be stable enough.

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@malwareminigun @rygorous is that power line made of wood?!

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@malwareminigun @rygorous is that power line made of wood?!

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@malwareminigun @rygorous oh so this is definitely outside the normal range! fingers crossed and hoping for everyone's safety~

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@malwareminigun @rygorous oh so this is definitely outside the normal range! fingers crossed and hoping for everyone's safety~

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@BartWronski aye, everything on Meta deals with tons of spam :( it really sucks we are in a place that internet is half ruined by bots

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@BartWronski aye, everything on Meta deals with tons of spam :( it really sucks we are in a place that internet is half ruined by bots

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Some news have it that Sony is in talks about acquiring Kadokawa, this would be a great move for Sony but a very bad move for consumers in general. Having all the big companies be owned by two big players in town is not nice.

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Some news have it that Sony is in talks about acquiring Kadokawa, this would be a great move for Sony but a very bad move for consumers in general. Having all the big companies be owned by two big players in town is not nice.

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@rygorous that is actually surprising, I would have imagined the US to have figured out power outages by now. How long do these usually last and how quickly do they recover?

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@rygorous that is actually surprising, I would have imagined the US to have figured out power outages by now. How long do these usually last and how quickly do they recover?

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@BartWronski :( that means 2 out of 3 people are the people on twitter...

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@BartWronski :( that means 2 out of 3 people are the people on twitter...

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@dotstdy @toonie I have a feeling barriers could have been done much simpler. The usual memory operations are read/write/sample (if you consider sampling to be a different operation) at every stage. There wasn't a need to have access read/write for every stage. At least I think that would have been nicer.

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@dotstdy @toonie I have a feeling barriers could have been done much simpler. The usual memory operations are read/write/sample (if you consider sampling to be a different operation) at every stage. There wasn't a need to have access read/write for every stage. At least I think that would have been nicer.

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@pervognsen lmao this is using the work computer.

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@pervognsen lmao this is using the work computer.

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@pervognsen oh nice! will give this a try at home, lets hope it doesn't require a sacrifice to get to work.

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@pervognsen oh nice! will give this a try at home, lets hope it doesn't require a sacrifice to get to work.

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I was reusing command buffers in metal :') how is there no good error for this?

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I was reusing command buffers in metal :') how is there no good error for this?

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Does anyone here know enough about Metal? for some reason I can't create a new graphics encoder after 3 frames, there is no error :') it just crashes.

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Does anyone here know enough about Metal? for some reason I can't create a new graphics encoder after 3 frames, there is no error :') it just crashes.

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C Programmers: C is a simple straight forward language, its great. Designated initializers is all I need.
Also C Programmers: Let me conjure an eldritch horror that Lovecraft wouldn't dream of using macros.

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C Programmers: C is a simple straight forward language, its great. Designated initializers is all I need.
Also C Programmers: Let me conjure an eldritch horror that Lovecraft wouldn't dream of using macros.

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@rfernandez you probably spent your entire luck for the next year on that delivery :') try to find some 4 leaf clovers

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@rfernandez you probably spent your entire luck for the next year on that delivery :') try to find some 4 leaf clovers

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Released today: https://www. youtube.com/watch?v=X8nNpqK1GG 4 I have worked on this. First game (that is released) that has my name on it :)

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Released today: https://www. youtube.com/watch?v=X8nNpqK1GG 4 I have worked on this. First game (that is released) that has my name on it :)

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@molecularmusing god bless the graphics team for doing batshit insane good shit otherwise this engine would just be "junk", legit the build times are a pit for developer productivity.

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@molecularmusing god bless the graphics team for doing batshit insane good shit otherwise this engine would just be "junk", legit the build times are a pit for developer productivity.

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I really really dislike how slow compilation/package building is on UE5 :')

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I really really dislike how slow compilation/package building is on UE5 :')