# orderedItems[].content
i made a tape loop #mollytime

# orderedItems[].contentMap.en
i made a tape loop #mollytime

# orderedItems[].attachment[].name
A recording of gentle ambient music.  Every so often, the patch will randomly generate a new note which is written into a short tape loop.  The tape loop feeds back on itself with some slight attenuation, which gives it a echo.  Part way through the video I open up the scope view, which looks cool, but it drains the battery a bit faster, so I did not leave it open the whole video.  There's a battery indicator in the bottom right corner of the screen now which shows my laptop's batter was rather low at time of recording.  At the end of the video I disconnect two nodes to try to let it ring out, but I didn't pick a good spot, so it gets a little weird at the end.

# orderedItems[].content
more discussion with Boris

# orderedItems[].contentMap.en
more discussion with Boris

# orderedItems[].content
I figured out how to make the reflections stable while the camera is in motion :3

CW strobing

# orderedItems[].contentMap.en
I figured out how to make the reflections stable while the camera is in motion :3

CW strobing

# orderedItems[].attachment[].name
The player is moving through a scene comprised of a reflective floor with an infinitely repeating grid of abstract objects resting on top of it.  The video starts while accelerating up to 80 miles per hour, and the speed gradually decelerates back down to 0.  The reflected image is visually stable through the entire video.

# orderedItems[].content
Hi everyone! I've been here forever, but there's a lot of new faces here and I merged another account with this one, so I thought I'd do a little re- #introduction thread.

I've been working in the games industry as a console graphics programmer for about 6 years, I lead a smol team at a local outsourcing studio, and I helped ship Gears 5 and Gears Tactics.

I'm mostly not going to talk about *any* of that, and instead I mostly post about stuff like this:

# orderedItems[].contentMap.en
Hi everyone! I've been here forever, but there's a lot of new faces here and I merged another account with this one, so I thought I'd do a little re- #introduction thread.

I've been working in the games industry as a console graphics programmer for about 6 years, I lead a smol team at a local outsourcing studio, and I helped ship Gears 5 and Gears Tactics.

I'm mostly not going to talk about *any* of that, and instead I mostly post about stuff like this:

# orderedItems[].attachment[].name
A variety of 3D printed plastic models that I made:  a bubbling cauldron with a  skeleton hand reaching out, various colorful mushrooms, a snail, and a monster truck wheel.  A normal kitten is in the background for scale - the objects are relatively small.

# orderedItems[].attachment[].name
A rendered cross section of a snail shell.

# orderedItems[].attachment[].name
A procedurally generated town on the shore of a large body of water.  The sky is steel gray, but the town is very green from abundant blobby trees.  The buildings are simple white boxes.

# orderedItems[].content
Here's Tangerine, my main personal project: https://github.com/aeva/tangerine

This is a CSG (Constructive Solid Geometry) system built around composing signed distance functions in Lua (formerly in Racket). These are translated to an evaluator that can be ran on the CPU, and generated shaders for fast rendering. Models can be rendered in real time, or exported to common file formats for other purposes like 3D printing.

# orderedItems[].contentMap.en
Here's Tangerine, my main personal project: https://github.com/aeva/tangerine

This is a CSG (Constructive Solid Geometry) system built around composing signed distance functions in Lua (formerly in Racket). These are translated to an evaluator that can be ran on the CPU, and generated shaders for fast rendering. Models can be rendered in real time, or exported to common file formats for other purposes like 3D printing.

# orderedItems[].attachment[].name
A rendering of a parametric model of a red brick wall with three windows.  The shape and placement of the bricks, the number of windows, and the position of the window sash are all parameterized and placed procedurally.

# orderedItems[].attachment[].name
A rendering of a parametric model of a dollhouse.  This is a recreation of the "Simon's Coffee" dollhouse kit sold by robotime, which has a nice recurring motif of lattice structures for the front walls and the ceiling.  This model is a work in progress, and is missing the front door, the light fixtures, the sign, and the furniture.

# orderedItems[].attachment[].name
A rendering of an abstract form.  The model is generated by extruding and rotating alternating shapes of spheres and boxes to create spiraling tendrils that resemble a bike chain somewhat.  The model has a psychedelic coloration.

# orderedItems[].attachment[].name
A photo of a 3D print of a parametric model of a wheel!  There is also a cat in the photo nuzzling the wheel, and their name is Arkady.  The wheel has a heavy tire tread, and is about the shape and size of a large RC car wheel.