# orderedItems[].object.content
Guess I should do an #introductions post for the #ue4 / #UE5 folks arriving in droves lately. SkateBIRD was #unity3d, but that was my last game in that thing— next game and forever more (hopefully) I'm an #unrealdev now.

Took me, eh, 6 months to get pretty good with it? A year now and I'm faster with BP than I was with C#. You kinda need a friend group to answer questions, learning curve is a brick wall, but once you're up, you're up.

# orderedItems[].object.contentMap.en
Guess I should do an #introductions post for the #ue4 / #UE5 folks arriving in droves lately. SkateBIRD was #unity3d, but that was my last game in that thing— next game and forever more (hopefully) I'm an #unrealdev now.

Took me, eh, 6 months to get pretty good with it? A year now and I'm faster with BP than I was with C#. You kinda need a friend group to answer questions, learning curve is a brick wall, but once you're up, you're up.

# orderedItems[].object.content
I do wonder how things will look in a few weeks over here. Guessing I'll sweep my follows for accounts that look dead, but eh, that's easy.

Right now it's tricky even to follow people, heh. Server looks to be melting down under the load.

# orderedItems[].object.contentMap.en
I do wonder how things will look in a few weeks over here. Guessing I'll sweep my follows for accounts that look dead, but eh, that's easy.

Right now it's tricky even to follow people, heh. Server looks to be melting down under the load.

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Oh wow, we got yotes hanging out today

# orderedItems[].object.contentMap.en
Oh wow, we got yotes hanging out today

# orderedItems[].object.content
I get the impression Grounded is trying to use "BUGS!" as a concept you're obviously meant to kill, but then it gave them cute noises and made most of them harmless, so I just don't kill them

Which has meant I'm upside down VS the upgrade tree's expectations

It seems, odd?

# orderedItems[].object.contentMap.en
I get the impression Grounded is trying to use "BUGS!" as a concept you're obviously meant to kill, but then it gave them cute noises and made most of them harmless, so I just don't kill them

Which has meant I'm upside down VS the upgrade tree's expectations

It seems, odd?

# orderedItems[].object.content
The real reason VR hasn't caught on is because nobody has made an adult sippy cup that VR gamers aren't ashamed to sippy coffee from

Dishwasher safe trackable sippy cup, heck ye

# orderedItems[].object.contentMap.en
The real reason VR hasn't caught on is because nobody has made an adult sippy cup that VR gamers aren't ashamed to sippy coffee from

Dishwasher safe trackable sippy cup, heck ye

# orderedItems[].object.content
Ok doing a new #introductions post cus eyy, yeah hi I'm Megan, I made SkateBIRD - https://store.steampowered.com/app/971 030/SkateBIRD/ - and I run Glass Bottom Games and all that. Currently working on a game about a bird who runs the huge mail room in the mind of a teenager. It's gonna be beeeeeg.

# orderedItems[].object.contentMap.en
Ok doing a new #introductions post cus eyy, yeah hi I'm Megan, I made SkateBIRD - https://store.steampowered.com/app/971 030/SkateBIRD/ - and I run Glass Bottom Games and all that. Currently working on a game about a bird who runs the huge mail room in the mind of a teenager. It's gonna be beeeeeg.

# orderedItems[].object.content
Bumping this since hey, people are making accounts, and server choice can really improve your experience. Makes it easier to find an initial slate of folks to follow when your Server Timeline is like, people who do stuff you care about.

(also yes you can migrate to new servers)

# orderedItems[].object.contentMap.en
Bumping this since hey, people are making accounts, and server choice can really improve your experience. Makes it easier to find an initial slate of folks to follow when your Server Timeline is like, people who do stuff you care about.

(also yes you can migrate to new servers)

# orderedItems[].object.content
Oh god this is so old, people are bumping it, nooooo

At least look at SkateBIRD instead, that's our recent game. It's better! https://store.steampowered.com/app/971 030/SkateBIRD/

# orderedItems[].object.contentMap.en
Oh god this is so old, people are bumping it, nooooo

At least look at SkateBIRD instead, that's our recent game. It's better! https://store.steampowered.com/app/971 030/SkateBIRD/

# orderedItems[].object.content
Long story short, the move toward algorithms was never about making a better social network, it's always been more about making a better environment for injecting external advertising, extracting more personal data they can sell, and keeping you glued to it so it can do more both

# orderedItems[].object.contentMap.en
Long story short, the move toward algorithms was never about making a better social network, it's always been more about making a better environment for injecting external advertising, extracting more personal data they can sell, and keeping you glued to it so it can do more both

# orderedItems[].object.content
Similarly, stuff like Steam probably needs an algorithm. It's another content drip feed. It ALSO has curation methods, but people don't participate in it like a social network, it doesn't have enough curation hooks to work that way principly. It's another Entertain Me button.

# orderedItems[].object.contentMap.en
Similarly, stuff like Steam probably needs an algorithm. It's another content drip feed. It ALSO has curation methods, but people don't participate in it like a social network, it doesn't have enough curation hooks to work that way principly. It's another Entertain Me button.

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Now, none of this applies on something like TikTok, where you genuinely just go looking for random bullshit. Those systems are just Entertain Me buttons. Algorithms are good at that.

But you approach those VERY differently anyways, as a content creator. That's youtube again.

# orderedItems[].object.contentMap.en
Now, none of this applies on something like TikTok, where you genuinely just go looking for random bullshit. Those systems are just Entertain Me buttons. Algorithms are good at that.

But you approach those VERY differently anyways, as a content creator. That's youtube again.

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What algorithms are very good at is giving more content less useful engagement. They pump numbers. They goose metrics that make money people happy.

None of that means your post is actually getting more attention than in 2015, the scale on the numbers effectively just changed.

# orderedItems[].object.contentMap.en
What algorithms are very good at is giving more content less useful engagement. They pump numbers. They goose metrics that make money people happy.

None of that means your post is actually getting more attention than in 2015, the scale on the numbers effectively just changed.

# orderedItems[].object.content
Algorithms aren't your friends, and they aren't designed to surface the actually good projects you might care about.

They don't even get you more real visibility.

Case in point: are indies seeing more success now than in the early/mid 2010's? No? Then we're fine without algos.

# orderedItems[].object.contentMap.en
Algorithms aren't your friends, and they aren't designed to surface the actually good projects you might care about.

They don't even get you more real visibility.

Case in point: are indies seeing more success now than in the early/mid 2010's? No? Then we're fine without algos.

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What algorithms do, what they "solved", was people trying to follow too many other people. The argument went that people couldn't keep up.

What that means is that algos don't show you more. They show you less. They filter. You can do that fine. We used to, just a few years ago.

# orderedItems[].object.contentMap.en
What algorithms do, what they "solved", was people trying to follow too many other people. The argument went that people couldn't keep up.

What that means is that algos don't show you more. They show you less. They filter. You can do that fine. We used to, just a few years ago.

# orderedItems[].object.content
I'm seeing anxiety around how to find people without algorithms and,

so Twitter didn't have an algorithm until kinda late in the 2010's. Virality before that was just based on RTs between friends (ie. curation) and hash-tags.

That was fine. Arguably it worked better than algos.

# orderedItems[].object.contentMap.en
I'm seeing anxiety around how to find people without algorithms and,

so Twitter didn't have an algorithm until kinda late in the 2010's. Virality before that was just based on RTs between friends (ie. curation) and hash-tags.

That was fine. Arguably it worked better than algos.

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What's Skate Heaven without some golden arches, right? Except

Oh no

Oh no no no

# orderedItems[].object.contentMap.en
What's Skate Heaven without some golden arches, right? Except

Oh no

Oh no no no

# orderedItems[].object.content
Thiiiink I'm zeroing in on an aesthetic for Skate Heaven

# orderedItems[].object.contentMap.en
Thiiiink I'm zeroing in on an aesthetic for Skate Heaven

# orderedItems[].object.content
smooth borb, no thoughts, only Quetzal choking down de whole avocado

# orderedItems[].object.contentMap.en
smooth borb, no thoughts, only Quetzal choking down de whole avocado

# orderedItems[].object.content
So

Twitter sure is doing a thing lately, heh

Still not sure if I'll settle here? Cohost? Both? Dunno! I kinda like "both" but, hmm.

# orderedItems[].object.contentMap.en
So

Twitter sure is doing a thing lately, heh

Still not sure if I'll settle here? Cohost? Both? Dunno! I kinda like "both" but, hmm.

# orderedItems[].object.content
A #gamedev Hot Tip: when you've got a function with a lot of optional arguments, NEVER FUCKING ASSIGN THEM WITHOUT SPECIFYING THE ARGUMENT EACH IS MEANT TO APPLY TO. Use the argname:value notation.

In case you, you know. Change the function signature later, to add another optional argument.

Which you will do.

(FFFFFFFFFFFFFFFFFF)

# orderedItems[].object.contentMap.en
A #gamedev Hot Tip: when you've got a function with a lot of optional arguments, NEVER FUCKING ASSIGN THEM WITHOUT SPECIFYING THE ARGUMENT EACH IS MEANT TO APPLY TO. Use the argname:value notation.

In case you, you know. Change the function signature later, to add another optional argument.

Which you will do.

(FFFFFFFFFFFFFFFFFF)