So I enabled Forsaken's Vulkan renderer on the Mac (via MoltenVK) and my god, it's FAST. You can feel whatever you want about Apple abandoning OpenGL (I probably share your feelings) but moving to Metal or Vulkan on that platform is a massive win that's available to you right now. Even if your game _shouldn't_ benefit from Vulkan it might still be a big boost. Wild times, y'all.

@icculus So maybe we can still have one renderer to rule them all? It'll just need a third-party translation layer on Mac?


@hirnbrot Sometimes we have to tolerate the idea that we'll build different renderers for different platforms. Lots of devs are insulated from this by Unreal and Unity. But at least MoltenVK appears to be Pretty Good, possibly making ones Vulkan renderer sufficient without writing an additional Metal renderer.

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