So I enabled Forsaken's Vulkan renderer on the Mac (via MoltenVK) and my god, it's FAST. You can feel whatever you want about Apple abandoning OpenGL (I probably share your feelings) but moving to Metal or Vulkan on that platform is a massive win that's available to you right now. Even if your game _shouldn't_ benefit from Vulkan it might still be a big boost. Wild times, y'all.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.