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Been rewriting SDL's 2D render API to be faster (and my god, it's _faster_), but this is taking _forever_.

I redesigned it so the high-level interface can batch up draws and do them all at once--presumably all stuffed into a big vertex buffer--but it's taken like a month to convert all the backends (D3D9, D3D11, GL, GLES1, GLES2, software, and ...PlayStation Portable homebrew for crying out loud).

Almost done now, finally!

@icculus Thank you very much for all the work you do on SDL and other stuff like physfs and so on!

@icculus Since it seems like quite a big of change, any chance of secretly sneaking in a "RenderCopyFex" that would accept FRects and FPoint? The software renderer can just floor them no one will even notice.

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