Been busy since my last visit!
We have SDL2 and PhysicsFS ported to the Nintendo Switch! If you have Switch access at developer.nintendo.com, hit me up for source code!
Also, I wrote a single-C-file, zlib-licensed OpenAL 1.1 implementation:
I build these things with support from my patrons, so if you like these things, throw in a few dollars!
@icculus nice work! OpenAL-Soft is nice, but seems to lack support for 24bit audio. I suppose that's not really a big deal for games...
@Ben Yeah, never seen a game that wants 24-bit audio before.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.