Been busy since my last visit!

We have SDL2 and PhysicsFS ported to the Nintendo Switch! If you have Switch access at developer.nintendo.com, hit me up for source code!

Also, I wrote a single-C-file, zlib-licensed OpenAL 1.1 implementation:

patreon.com/posts/project-mojo

I build these things with support from my patrons, so if you like these things, throw in a few dollars!

patreon.com/icculus/

@icculus nice work! OpenAL-Soft is nice, but seems to lack support for 24bit audio. I suppose that's not really a big deal for games...

Follow

@Ben Yeah, never seen a game that wants 24-bit audio before.

Sign in to participate in the conversation
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.