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@Udrian thanks, that will work for me! Though I think it doesn’t exist in the official mobile app [yet]

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@Udrian thanks, that will work for me! Though I think it doesn’t exist in the official mobile app [yet]

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@arestless ah thanks! I guess maybe it’s just not in the mobile app, but maybe I have just failed to find it!

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@arestless ah thanks! I guess maybe it’s just not in the mobile app, but maybe I have just failed to find it!

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There isn’t any equivalent to Twitter’s Lists feature on Mastodon is there?
I used to have 5 lists that I used to use for 90% of my Twitter browsing. Eg one “high priority” list that had < 10 accounts on it that I liked to follow more closely, another with < 50 people, and others for specific interests.
I find Masto’s flat timeline pretty poor by comparison with my old Lists :-/

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There isn’t any equivalent to Twitter’s Lists feature on Mastodon is there?
I used to have 5 lists that I used to use for 90% of my Twitter browsing. Eg one “high priority” list that had < 10 accounts on it that I liked to follow more closely, another with < 50 people, and others for specific interests.
I find Masto’s flat timeline pretty poor by comparison with my old Lists :-/

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@contextfree oh wow thanks so much, glad you enjoyed! I love your YouTube channel, your comparative analysis of various languages is super interesting. Keep it up 👍

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@contextfree oh wow thanks so much, glad you enjoyed! I love your YouTube channel, your comparative analysis of various languages is super interesting. Keep it up 👍

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@arzi oh nice, thanks!

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@arzi oh nice, thanks!

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@arzi yeah I think so. I actually built something like this when I started using C# nullables. But I found using nullables in Unity pretty onerous vs the benefits it brought. But yeah, a cut down version that’s just a simple attribute would be great!

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@arzi yeah I think so. I actually built something like this when I started using C# nullables. But I found using nullables in Unity pretty onerous vs the benefits it brought. But yeah, a cut down version that’s just a simple attribute would be great!

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I wish there was a way in Unity to mark a reference as REQUIRED. So if you try to enter play mode and there’s an object with a null ref in a open scene, it just doesn’t enter play mode (and logs the error).

The number of times I’ve written some fresh new code that requires a ref to be hooked up, then I just enter play mode, get hundreds of errors, and have to exit, hook it up, go back in.

But it’s a bit of a first world game dev problem I guess!

# orderedItems[].object.contentMap.en
I wish there was a way in Unity to mark a reference as REQUIRED. So if you try to enter play mode and there’s an object with a null ref in a open scene, it just doesn’t enter play mode (and logs the error).

The number of times I’ve written some fresh new code that requires a ref to be hooked up, then I just enter play mode, get hundreds of errors, and have to exit, hook it up, go back in.

But it’s a bit of a first world game dev problem I guess!

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@raygan thank you!!

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@raygan thank you!!

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A Highland Song MONTAAAAAGE.

Looking forward to getting some of our new levels arted up so we can show some new locations!

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A Highland Song MONTAAAAAGE.

Looking forward to getting some of our new levels arted up so we can show some new locations!

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@joningold hah that would be amazing, would make my job a lot easier

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@joningold hah that would be amazing, would make my job a lot easier

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Code sample from A Highland Song

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Code sample from A Highland Song

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@joningold yeah, starting from zero has a feeling of pointlessness to it, though all it takes is a small set of good regulars to make it a good place to be (like a good small Slack/Discord). (My) Masto kinda feels aaaalmost but not quite that right now?

# orderedItems[].object.contentMap.en
@joningold yeah, starting from zero has a feeling of pointlessness to it, though all it takes is a small set of good regulars to make it a good place to be (like a good small Slack/Discord). (My) Masto kinda feels aaaalmost but not quite that right now?

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Updated #introduction for 2022: I'm co-founder of inkle an independent game studio that specialises in narrative games.

We're currently making A Highland Song: https://store.steampowered.com/app/124 0060/A_Highland_Song/ (and another secret project!)

Great to be here! 👋

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Updated #introduction for 2022: I'm co-founder of inkle an independent game studio that specialises in narrative games.

We're currently making A Highland Song: https://store.steampowered.com/app/124 0060/A_Highland_Song/ (and another secret project!)

Great to be here! 👋

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It's New Mechanic Tuesday™ in A Highland Song!

Oh, and coincidentally, it's inkle's 11th birthday today. Happy Birthday inkle!

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It's New Mechanic Tuesday™ in A Highland Song!

Oh, and coincidentally, it's inkle's 11th birthday today. Happy Birthday inkle!

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I should probably write a new #introduction

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I should probably write a new #introduction

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My #introduction... hello! I'm co-founder of a little indie studio that made 80 Days and Sorcery. We also made ink, a narrative scripting language that we write all our games in, and that we open sourced a couple of years ago.

Now we're working on Heaven's Vault a somewhat more ambitious game (for us) in that it has like, real actual 3d and stuff, GASP! :)

#gamedev #indiedev #madewithunity

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My #introduction... hello! I'm co-founder of a little indie studio that made 80 Days and Sorcery. We also made ink, a narrative scripting language that we write all our games in, and that we open sourced a couple of years ago.

Now we're working on Heaven's Vault a somewhat more ambitious game (for us) in that it has like, real actual 3d and stuff, GASP! :)

#gamedev #indiedev #madewithunity

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Love the idea of a decentralised open social network, and also the idea of different community servers. Fingers crossed this catches on! 👍

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Love the idea of a decentralised open social network, and also the idea of different community servers. Fingers crossed this catches on! 👍