# orderedItems[].object.content
@outfrost Oooo that sounds promising thanks

# orderedItems[].object.contentMap.en
@outfrost Oooo that sounds promising thanks

# orderedItems[].object.content
I'm already using the new 'Snap 2D Transforms to Pixel' setting which I thought was meant to fix this sort of thing. My camera uses deferred calls so all the update logic happens at the end

# orderedItems[].object.contentMap.en
I'm already using the new 'Snap 2D Transforms to Pixel' setting which I thought was meant to fix this sort of thing. My camera uses deferred calls so all the update logic happens at the end

# orderedItems[].object.content
Does any #Godot4 magicians have any tips to fix jitter? It's appearing seemingly at random on both the player and the indicator overhead, then resolves itself tenish seconds later...

# orderedItems[].object.contentMap.en
Does any #Godot4 magicians have any tips to fix jitter? It's appearing seemingly at random on both the player and the indicator overhead, then resolves itself tenish seconds later...

# orderedItems[].object.content
@cariad wow those first five seconds that start out so slow then almost instantly flash across the screen into a deafening rampage, incredible work!

# orderedItems[].object.contentMap.en
@cariad wow those first five seconds that start out so slow then almost instantly flash across the screen into a deafening rampage, incredible work!

# orderedItems[].object.content
@kaylee @bgsulz Here's a few others with similar vibes, all really amazing games. There's something really special about figuring things out for yourself, and these all scratch that itch

https://drgvdg.itch.io/for-whom-the-be ll-tolls
https://ferociter.itch.io/lost-in-fire fly-forest
https://sourencho.itch.io/mimic

# orderedItems[].object.contentMap.en
@kaylee @bgsulz Here's a few others with similar vibes, all really amazing games. There's something really special about figuring things out for yourself, and these all scratch that itch

https://drgvdg.itch.io/for-whom-the-be ll-tolls
https://ferociter.itch.io/lost-in-fire fly-forest
https://sourencho.itch.io/mimic

# orderedItems[].object.content
@kaylee Thanks for sharing it and the donate ❤️

And regarding the QR, I just really enjoyed the idea of decoding them, using a physical device to translate the game felt very real

# orderedItems[].object.contentMap.en
@kaylee Thanks for sharing it and the donate ❤️

And regarding the QR, I just really enjoyed the idea of decoding them, using a physical device to translate the game felt very real

# orderedItems[].object.content
I've given up stopping players from getting out of bounds

# orderedItems[].object.contentMap.en
I've given up stopping players from getting out of bounds

# orderedItems[].object.content
I was filming a gif but got distracted just scrolling back and forth, feels like one of those fancy dynamic websites that do stuff as you scroll

# orderedItems[].object.contentMap.en
I was filming a gif but got distracted just scrolling back and forth, feels like one of those fancy dynamic websites that do stuff as you scroll

# orderedItems[].object.content
@Nifflas Holy wow that was incredible! That must have been so much work to get it all set up, it comes together so well and so seamlessly

# orderedItems[].object.contentMap.en
@Nifflas Holy wow that was incredible! That must have been so much work to get it all set up, it comes together so well and so seamlessly

# orderedItems[].object.content
@scario Haha I'm aiming for it to be accessible, I've got you on my list thanks!

# orderedItems[].object.contentMap.it
@scario Haha I'm aiming for it to be accessible, I've got you on my list thanks!

# orderedItems[].object.content
@draknek I'll have a playtest soon(ish), that you're totally invited to!

# orderedItems[].object.contentMap.en
@draknek I'll have a playtest soon(ish), that you're totally invited to!

# orderedItems[].object.content
@Fangh I'll be doing a playtest at some point if you'd be interested!

# orderedItems[].object.contentMap.en
@Fangh I'll be doing a playtest at some point if you'd be interested!

# orderedItems[].object.content
@DamonWakes Oh is there oops I hadn't checked. The game is still in dev, it's not out, not even a steam page yet, though it's a high priority

# orderedItems[].object.contentMap.en
@DamonWakes Oh is there oops I hadn't checked. The game is still in dev, it's not out, not even a steam page yet, though it's a high priority

# orderedItems[].object.content
@scario it doesn't have a public version yet, still in dev! I'll be doing playtests eventually if you're interested

# orderedItems[].object.contentMap.it
@scario it doesn't have a public version yet, still in dev! I'll be doing playtests eventually if you're interested

# orderedItems[].object.content
@torcado thanks torcado! I'll be doing playtests eventually if you'd be interested!

# orderedItems[].object.contentMap.en
@torcado thanks torcado! I'll be doing playtests eventually if you'd be interested!

# orderedItems[].object.content
Also hello world, I'm Cameron a sydney based games designer making, you guessed it, games!
https://justcamh.itch.io/

# orderedItems[].object.contentMap.en
Also hello world, I'm Cameron a sydney based games designer making, you guessed it, games!
https://justcamh.itch.io/

# orderedItems[].object.content
Nonolith is a puzzle game with secret rules that you learn over time. You're very ridiculously powerful, you just don't know it yet

This world holds more than you know

# orderedItems[].object.contentMap.en
Nonolith is a puzzle game with secret rules that you learn over time. You're very ridiculously powerful, you just don't know it yet

This world holds more than you know

# orderedItems[].object.content
So I'm making a metroidbrainia and I'm left wondering, how the heck do I talk about this game? You can do absolutely anything, including breaking out of bounds, skipping stuff and going straight to the ending, the only thing stopping that is you don't know how yet.

If I show you how to play the game, then you can skip playing the game....???

# orderedItems[].object.contentMap.en
So I'm making a metroidbrainia and I'm left wondering, how the heck do I talk about this game? You can do absolutely anything, including breaking out of bounds, skipping stuff and going straight to the ending, the only thing stopping that is you don't know how yet.

If I show you how to play the game, then you can skip playing the game....???

# orderedItems[].object.content
What if the world was made of worms? https://justcamh.itch.io/deliver-to-wh ence-you-came

# orderedItems[].object.contentMap.en
What if the world was made of worms? https://justcamh.itch.io/deliver-to-wh ence-you-came