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@Nifflas I work in Unreal now, using Rider as the IDE. Unreal has its own set of conventions. Rider has a preset just for Unreal and throws warnings every time I don't follow the convention. I guess that's the next best thing, since I imagine one could supply their own preset.

@jzillw @Nifflas I recently switched to Rider for Unreal development, and I absolutely love it. The difference between it and Visual Studio feels like night and day.

Jacek Wesołowski

@taylorhadden @Nifflas I didn't know about Rider until I joined my current project, which was just starting at the time, and basically all the programmers said let's work with Rider from day one because it's that much better.