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5 minuets to go. Happy new year y’all!

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5 minuets to go. Happy new year y’all!

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@lukhash @TomF

The album is rather good! I like

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@lukhash @TomF

The album is rather good! I like

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@lukhash @TomF ilarious how the car has the doors opened and closed at the same time!

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@lukhash @TomF ilarious how the car has the doors opened and closed at the same time!

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@wjarosz we’ll figure it out :)

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@wjarosz we’ll figure it out :)

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If you are attending Siggraph Asia in Sydney and want to meet, I’ll be there. Let me know.

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If you are attending Siggraph Asia in Sydney and want to meet, I’ll be there. Let me know.

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Somebody had to do it!

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Somebody had to do it!

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A Lindt “advent calendar” but where the numbers are sorted.

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@martinweber I have yet to see a full sunny day since I installed the array last week. The best day so far was partially cloudy, I exported 20kWh and imported zero. Other days I exported between 8 and 15 and imported 0.1-0.2. It probably won’t happen when it gets hot enough that I need to run the AC at night. I am super curious to see the numbers rolling in!!

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@martinweber I have yet to see a full sunny day since I installed the array last week. The best day so far was partially cloudy, I exported 20kWh and imported zero. Other days I exported between 8 and 15 and imported 0.1-0.2. It probably won’t happen when it gets hot enough that I need to run the AC at night. I am super curious to see the numbers rolling in!!

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@martinweber I am around 33.8 S. The biggest problem is a massive tree at the back that casts shadows on most of the array starting at 2pm. On a cloudy day I generate barely enough to run the house and normal activities without AC. On a sunny morning I produce 9.6kW at peak, I can charge the battery in 2.5h. My export limit is 10kW.

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@martinweber I am around 33.8 S. The biggest problem is a massive tree at the back that casts shadows on most of the array starting at 2pm. On a cloudy day I generate barely enough to run the house and normal activities without AC. On a sunny morning I produce 9.6kW at peak, I can charge the battery in 2.5h. My export limit is 10kW.

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I had a long-held dream of powering my place with solar. Last week that eventually happened 🥰

The setup is less than ideal due to the roof orientation and the surrounding trees. Nonetheless, over the first week I ran 98% self-powered!

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I had a long-held dream of powering my place with solar. Last week that eventually happened 🥰

The setup is less than ideal due to the roof orientation and the surrounding trees. Nonetheless, over the first week I ran 98% self-powered!

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@RainofTerra @demofox curious how the pastry always appears baked in the ingredients 🤔😆

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@RainofTerra @demofox curious how the pastry always appears baked in the ingredients 🤔😆

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@remi @TomF, 46 here.

It’s definitely a journey. What do you want to know?

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@remi @TomF, 46 here.

It’s definitely a journey. What do you want to know?

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@dj2 I have put on hold the line rasterizer for some time. But yes, I want to leave OpenGL just for UI draw.

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@dj2 I have put on hold the line rasterizer for some time. But yes, I want to leave OpenGL just for UI draw.

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@Sharlock93 then I have done my job for today 🙏

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@Sharlock93 then I have done my job for today 🙏

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I posted about this a while ago: sometimes you want to scale a light and adjust its luminosity, bigger light means brighter illumination; sometimes you like the luminosity, but you want to change the softness of the shadows. You need two ways to scale a light.

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I posted about this a while ago: sometimes you want to scale a light and adjust its luminosity, bigger light means brighter illumination; sometimes you like the luminosity, but you want to change the softness of the shadows. You need two ways to scale a light.

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Spotlight illuminating 4 statues of historical figures. The light gets bigger and smaller, shining brighter or dimmer light. The light change of size can also be compensated so that scaling it won't change its luminosity, but only the softness off the shadow.

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@dj2 I don’t use VK (or DX) in my project. Honestly, I find the shading languages didn’t keep up with the growing complexity to write/maintain a complex renderer. Thankfully I have the opportunity and I am using CUDA/OptiX in my engine.

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@dj2 I don’t use VK (or DX) in my project. Honestly, I find the shading languages didn’t keep up with the growing complexity to write/maintain a complex renderer. Thankfully I have the opportunity and I am using CUDA/OptiX in my engine.

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@dj2 🙏

I never got to the VK triangle 😵‍💫
That looked insanely complex TBH.

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@dj2 🙏

I never got to the VK triangle 😵‍💫
That looked insanely complex TBH.

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@Sharlock93 thank you. But from outside you only see this. In fact it’s a challenge all along where 3/4 of the time I have no clue of what I am doing.

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@Sharlock93 thank you. But from outside you only see this. In fact it’s a challenge all along where 3/4 of the time I have no clue of what I am doing.

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Second round on the right light. It now has a hole in the middle 😊

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Second round on the right light. It now has a hole in the middle 😊

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@c0de517e I got used to this terminology while working in RenderMan, in there lights were either geometric (such as an emissive polygonal mesh) or analytic (such as rect, disc, dome, distant, etc…)

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@c0de517e I got used to this terminology while working in RenderMan, in there lights were either geometric (such as an emissive polygonal mesh) or analytic (such as rect, disc, dome, distant, etc…)

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@c0de517e analytic in this case is terminology from offline rendering. It means that the shape of the light is expressed by equations, not by geometry like polygons or acceleration structures. And its sampling and pdf have closed form solutions.

The light is sampled by a path tracer, so numerical methods are still used here…

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@c0de517e analytic in this case is terminology from offline rendering. It means that the shape of the light is expressed by equations, not by geometry like polygons or acceleration structures. And its sampling and pdf have closed form solutions.

The light is sampled by a path tracer, so numerical methods are still used here…