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@kurtrussellfanclub I followed you the other day at gamedev.place and that's carried over to your new account, looks like it's working! what was the thought behind the switch, if you don't mind me asking?

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@kurtrussellfanclub I followed you the other day at gamedev.place and that's carried over to your new account, looks like it's working! what was the thought behind the switch, if you don't mind me asking?

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@iangchang Thanks! The earliest prototypes of this were much more lo-fi (2D, everything made with 8x8 1-bit sprites) and it's just naturally kind of carried that chunky energy over, I'm really happy with how it's turning out

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@iangchang Thanks! The earliest prototypes of this were much more lo-fi (2D, everything made with 8x8 1-bit sprites) and it's just naturally kind of carried that chunky energy over, I'm really happy with how it's turning out

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@Jv5_Guy thanks!

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@Jv5_Guy thanks!

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the wizard game project I'm working on takes a lot of vibe cues from Solstice and while I'm not planning on showing this particular element in-game I feel like it's important to specify that my little lowpoly wizard is, beneath the robes, also absolutely shredded as hell

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the wizard game project I'm working on takes a lot of vibe cues from Solstice and while I'm not planning on showing this particular element in-game I feel like it's important to specify that my little lowpoly wizard is, beneath the robes, also absolutely shredded as hell

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Late entry to #screenshotsaturday: I've got the world generation able to add lock-and-key quests, with NPCs that can give hints about them! (also I have decided that the diagonal in-world compass directions can just refer to the UI, I'm allowed!!) #indiedev #godotengine

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Late entry to #screenshotsaturday: I've got the world generation able to add lock-and-key quests, with NPCs that can give hints about them! (also I have decided that the diagonal in-world compass directions can just refer to the UI, I'm allowed!!) #indiedev #godotengine

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placeholder voice banks are just chopped up samples from scenes from DS9, because, why not!! it's a good show, they have good voices!

probably wooden signs should not have voices at all but the dialogue system is not sophisticated enough yet to know that

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placeholder voice banks are just chopped up samples from scenes from DS9, because, why not!! it's a good show, they have good voices!

probably wooden signs should not have voices at all but the dialogue system is not sophisticated enough yet to know that

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Wizards running around. Did some tinkering on world generation. The generator can now place signs with content that relates to where they are in the world. For now pretty simple, but it's groundwork!

Featuring the druid, who now has a lot of hair and a big wooden staff, just like a real druid.

#indiedev #lowpoly #godotengine

# orderedItems[].object.contentMap.en
Wizards running around. Did some tinkering on world generation. The generator can now place signs with content that relates to where they are in the world. For now pretty simple, but it's groundwork!

Featuring the druid, who now has a lot of hair and a big wooden staff, just like a real druid.

#indiedev #lowpoly #godotengine

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This mastodon feature is neat! It shows you how popular the hashtags you're using are on your server (federation of servers maybe) so you can see which variant is the one people tend to use, that's really handy

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This mastodon feature is neat! It shows you how popular the hashtags you're using are on your server (federation of servers maybe) so you can see which variant is the one people tend to use, that's really handy

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Latest on wizards running around: I've got equippable items working! Couple different spells and weapons, including Mage Hand as a kind of proof of concept of getting the different event systems to talk to each other.

#godotengine #godot #lowpoly #indiedev #gamedev

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Latest on wizards running around: I've got equippable items working! Couple different spells and weapons, including Mage Hand as a kind of proof of concept of getting the different event systems to talk to each other.

#godotengine #godot #lowpoly #indiedev #gamedev

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@slimehunter exactly yeah!

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@slimehunter exactly yeah!

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@slimehunter thanks! Yeah they are both old favourites of mine too - although I haven't actually played either of them since high school, mostly going off of fond memories/vibes rather than any careful study 😅

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@slimehunter thanks! Yeah they are both old favourites of mine too - although I haven't actually played either of them since high school, mostly going off of fond memories/vibes rather than any careful study 😅

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Considering reactivating this account rather than sticking with the bird website, got some real bad vibes over there. Here's what I've been working on, a little wizard RPG, kinda aiming for a halfway point between Solstice and Yoda Stories

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Considering reactivating this account rather than sticking with the bird website, got some real bad vibes over there. Here's what I've been working on, a little wizard RPG, kinda aiming for a halfway point between Solstice and Yoda Stories

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#pico8 blacksmith study

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#pico8 blacksmith study

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I finished!! #ldjam #ld42 #pico8
https://mcccclean.itch.io/get-comforta ble

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I finished!! #ldjam #ld42 #pico8
https://mcccclean.itch.io/get-comforta ble

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my #ld42 #pico8 game Get Comfortable is coming along really well

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my #ld42 #pico8 game Get Comfortable is coming along really well

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End of #ld42 day one, really getting into pico-8

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End of #ld42 day one, really getting into pico-8

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can I just say I'm absolutely crushing #ldjam so far, just gotta spice up my fragment shaders and I'm basically done

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can I just say I'm absolutely crushing #ldjam so far, just gotta spice up my fragment shaders and I'm basically done

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counting down the minutes until #LD42, I ain't been free to do one since 33. gimme that jam

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counting down the minutes until #LD42, I ain't been free to do one since 33. gimme that jam

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@NuType ahaha I _definitely_ don't have that problem! I'm always just jamming away and then I'm like "wow I've just made a complicated mess". trying to take it from 0 planning to like 1-2 pages of handwritten notes.

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@NuType ahaha I _definitely_ don't have that problem! I'm always just jamming away and then I'm like "wow I've just made a complicated mess". trying to take it from 0 planning to like 1-2 pages of handwritten notes.

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@NuType I've been a just-sit-down-and-dev person for a while but all of my recent roadblocks have been due to lack of planning, so I'm tryna be a bit more deliberate. Also @pigdev hell yeah I've just started with Godot and I'm _loving_ it, it's so nice!

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@NuType I've been a just-sit-down-and-dev person for a while but all of my recent roadblocks have been due to lack of planning, so I'm tryna be a bit more deliberate. Also @pigdev hell yeah I've just started with Godot and I'm _loving_ it, it's so nice!