# orderedItems[].object.content
Look at how cute Five Plants is these days! Todo list is down to like half a page. Finish line is in sight. #indiedev #screenshotsaturday #puzzle

# orderedItems[].object.contentMap.en
Look at how cute Five Plants is these days! Todo list is down to like half a page. Finish line is in sight. #indiedev #screenshotsaturday #puzzle

# orderedItems[].object.content
@MrmoTarius this is so nice

# orderedItems[].object.contentMap.en
@MrmoTarius this is so nice

# orderedItems[].object.content
Now Five Plants' screen resizes way nicer! Including some flexibility to the aspect ratio so that it can fill narrower (ie mobile) screens fully #indiedev #gamedev

# orderedItems[].object.contentMap.en
Now Five Plants' screen resizes way nicer! Including some flexibility to the aspect ratio so that it can fill narrower (ie mobile) screens fully #indiedev #gamedev

# orderedItems[].object.content
@rp I think it's because instantiate has the potential to write to Resource instances, which are shared memory across threads

# orderedItems[].object.contentMap.en
@rp I think it's because instantiate has the potential to write to Resource instances, which are shared memory across threads

# orderedItems[].object.content
I continue to have a nice time giving Five Plants a hand-drawn makeover. #indiedev #gamedev

# orderedItems[].object.contentMap.en
I continue to have a nice time giving Five Plants a hand-drawn makeover. #indiedev #gamedev

# orderedItems[].object.attachment[].name
Screenshot of a mobile puzzle game with all hand-drawn art.

# orderedItems[].object.attachment[].name
Photo of a notebook filled with pen-and-marker icons.

# orderedItems[].object.attachment[].name
Screenshot of a mobile game whose art is made up of free emoji icons.

# orderedItems[].object.content
Five Plants hand-drawn update: yesterday's discovery was that I could just delete a bunch of UI and it instantly looks way better. #gamedev #indiedev

# orderedItems[].object.contentMap.en
Five Plants hand-drawn update: yesterday's discovery was that I could just delete a bunch of UI and it instantly looks way better. #gamedev #indiedev

# orderedItems[].object.content
have taken on a little project of rebuilding my gardening puzzle game of last year, Five Plants, but with all hand-drawn art - what do you think?

#gamedev #indiedev

# orderedItems[].object.contentMap.en
have taken on a little project of rebuilding my gardening puzzle game of last year, Five Plants, but with all hand-drawn art - what do you think?

#gamedev #indiedev

# orderedItems[].object.content
#7drl progress.

Have spent most of the the last few hours rejigging the event/action system, for Five Plants it was a very simple system of pairing a tool to a target, but any roguelike worth its salt needs something with more complexity.

So now an action has four parts - a tool, a target, an actor, and a technique - and an actor can know multiple techniques, and you can select which one's active.

# orderedItems[].object.contentMap.en
#7drl progress.

Have spent most of the the last few hours rejigging the event/action system, for Five Plants it was a very simple system of pairing a tool to a target, but any roguelike worth its salt needs something with more complexity.

So now an action has four parts - a tool, a target, an actor, and a technique - and an actor can know multiple techniques, and you can select which one's active.

# orderedItems[].object.content
This year's #7drl coincides with some time off! so I'm gonna finally do it after quietly spectating for like 10 years

to save effort I'm gonna be building it off of my previous project Five Plants, so it'll share a lot of DNA: mobile-friendly, low detail, small grid, pretty puzzle-y. Turns out that's a space I really enjoy.

Spent some time last week deleting a bunch of gardening and cleaning up hacks; kicking off in earnest this morning with some character controls and a roguelikey asset pack.

# orderedItems[].object.contentMap.en
This year's #7drl coincides with some time off! so I'm gonna finally do it after quietly spectating for like 10 years

to save effort I'm gonna be building it off of my previous project Five Plants, so it'll share a lot of DNA: mobile-friendly, low detail, small grid, pretty puzzle-y. Turns out that's a space I really enjoy.

Spent some time last week deleting a bunch of gardening and cleaning up hacks; kicking off in earnest this morning with some character controls and a roguelikey asset pack.

# orderedItems[].object.content
Just launched my new free puzzle game Five Plants!

Experiment to figure out how your different plants behave, then use that knowledge to create particular arrangements.

Free, playable in a coffee break, browser-based, mobile-friendly.

https://mcccclean.itch.io/five-plants

#indiedev #puzzle #mobile

# orderedItems[].object.contentMap.en
Just launched my new free puzzle game Five Plants!

Experiment to figure out how your different plants behave, then use that knowledge to create particular arrangements.

Free, playable in a coffee break, browser-based, mobile-friendly.

https://mcccclean.itch.io/five-plants

#indiedev #puzzle #mobile

# orderedItems[].object.content
Hey, if you're in to #rollandwrite
#printandplay games, good news, there's a new one on the scene! Have a look:

https://mcccclean.itch.io/strange-stre ets

# orderedItems[].object.contentMap.en
Hey, if you're in to #rollandwrite
#printandplay games, good news, there's a new one on the scene! Have a look:

https://mcccclean.itch.io/strange-stre ets

# orderedItems[].object.content
Making a puzzle game that looks like this! You're a gardener with a bunch of mysterious seeds and you need to figure out how they behave and then fit them into particular arrangements! It's called Five Plants #indiedev #puzzlegame #screenshotsaturday

# orderedItems[].object.contentMap.en
Making a puzzle game that looks like this! You're a gardener with a bunch of mysterious seeds and you need to figure out how they behave and then fit them into particular arrangements! It's called Five Plants #indiedev #puzzlegame #screenshotsaturday

# orderedItems[].object.attachment[].name
Screenshot of a gardening puzzle game featuring a grid of fruit and vegetables

# orderedItems[].object.content
@livingcoder thank you, and thanks for the heads up! will fix 🙏🙏

# orderedItems[].object.contentMap.en
@livingcoder thank you, and thanks for the heads up! will fix 🙏🙏

# orderedItems[].object.content
Just published a little game about running a coffee cart. It's all built with emojis, primarily designed to be played on mobile. Free and (hopefully!) a fun way to spend 4 mins. https://mcccclean.itch.io/espressomanc er

# orderedItems[].object.contentMap.en
Just published a little game about running a coffee cart. It's all built with emojis, primarily designed to be played on mobile. Free and (hopefully!) a fun way to spend 4 mins. https://mcccclean.itch.io/espressomanc er

# orderedItems[].object.content
hanging out here

#lowpoly #indiedev #godotengine

# orderedItems[].object.contentMap.en
hanging out here

#lowpoly #indiedev #godotengine

# orderedItems[].object.content
hey it's #screenshotsaturday, this week I built out a system for player interactions with other objects in the world. containers, cooking, NPCs, etc. It pauses the physics but still leaves the animations and controls going, it's neat.

I think situating the interaction box in the 3D world is a cute idea but I'm not 100% sure it is actually good. Still everything's working which is pretty sick.

#lowpoly #indiedev #godotengine

# orderedItems[].object.contentMap.en
hey it's #screenshotsaturday, this week I built out a system for player interactions with other objects in the world. containers, cooking, NPCs, etc. It pauses the physics but still leaves the animations and controls going, it's neat.

I think situating the interaction box in the 3D world is a cute idea but I'm not 100% sure it is actually good. Still everything's working which is pretty sick.

#lowpoly #indiedev #godotengine

# orderedItems[].object.content
I'll never get tired of making little guys running around, favourite part of gamedev, I'll always come back to it

#indiedev #godotengine #lowpoly

# orderedItems[].object.contentMap.en
I'll never get tired of making little guys running around, favourite part of gamedev, I'll always come back to it

#indiedev #godotengine #lowpoly

# orderedItems[].object.content
more work on item stuff for #screenshotsaturday, just added some harvesting/foraging abilities

#lowpoly #indiedev #godotengine

# orderedItems[].object.contentMap.en
more work on item stuff for #screenshotsaturday, just added some harvesting/foraging abilities

#lowpoly #indiedev #godotengine