It seems an #introduction is traditional.
I was part of the team that led the open-source UQM port 20 years ago, and I released a few text games between 2004-2016. Mostly I learned that I'm better at libraries than games.
Nowadays I mostly write for my retrotech blog: how old machines did what they did, making them do new things, and the things that the past can teach the present and vice versa.
For gamedev generally... I'm here to listen, and might chime in on occasion.