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Owl New Worlds 🔢 making NOKOMA

Google is warning me that my build is more than 30% less compatible with mobile devices than the previous build... Nothing changed except that I'm using Godot 4.4-rc1 instead of Godot 4.3...

Does someone have any clue about what's going on? ^^'

End of story: since there was a regression with Godot 4.4 for Android exports, I was using a fixed export template but only for testing purposes. So there are some differences and it's best to wait a few days and an official Godot 4.4.1 release...

@owlnewworlds what’s the git diff between your two exports? I would assume it’s something like the permissions in the manifest file.

@joshhale it was because I'm using a custom temporary export template made by a godot contributor to export until Godot 4.4.1 is officially released. But it's not made for production, it was forcing only one architecture hence the compatibility issues.