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@protopop as I said, it doesn't make sense to switch to a new engine mid production, so that's not at all what I'm getting at here

This absolutely sucks for everyone currently making games in Unity, and I feel for you. Hopefully we see some more confirmation of them walking back this policy soon

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@protopop as I said, it doesn't make sense to switch to a new engine mid production, so that's not at all what I'm getting at here

This absolutely sucks for everyone currently making games in Unity, and I feel for you. Hopefully we see some more confirmation of them walking back this policy soon

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@kjv thank you! I think the work I did on that game is what I'm most proud of, so it's always good to hear it resonated with people

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@kjv thank you! I think the work I did on that game is what I'm most proud of, so it's always good to hear it resonated with people

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@glassbottommeg oh no, the stuff I left behind in Unity was perfect and beautiful and I'll never actually test it to find out it's not!

But yeah, a lot of it is comfort blankets at best, shackles and debt at worst

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@glassbottommeg oh no, the stuff I left behind in Unity was perfect and beautiful and I'll never actually test it to find out it's not!

But yeah, a lot of it is comfort blankets at best, shackles and debt at worst

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My point is that you can ship in a new engine. If you've ever shipped before then you've already done it! Yeah it will go slow and it will be frustrating at first, but the real hard part in making games is all the stuff that you make on top of that engine, it's not using the tools themselves that is the challenge

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My point is that you can ship in a new engine. If you've ever shipped before then you've already done it! Yeah it will go slow and it will be frustrating at first, but the real hard part in making games is all the stuff that you make on top of that engine, it's not using the tools themselves that is the challenge

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In 2021 i dumped unity in favour of Unreal again, and tweeted out something like "I'm starting to wonder if I'm sticking with Unity because I have a bunch of custom tooling and tech there and maybe this is a sunk cost fallacy?". It was my most engaged with tweet, because it apparently resonated with so many people

And I get it, It absolutely does suck to lose the tooling and experience, but it is still just sunk cost, and you will build new and better tools in whatever ecosystem you move to

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In 2021 i dumped unity in favour of Unreal again, and tweeted out something like "I'm starting to wonder if I'm sticking with Unity because I have a bunch of custom tooling and tech there and maybe this is a sunk cost fallacy?". It was my most engaged with tweet, because it apparently resonated with so many people

And I get it, It absolutely does suck to lose the tooling and experience, but it is still just sunk cost, and you will build new and better tools in whatever ecosystem you move to

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After that, I went indie and made Bad North in Unity with @OskarStalberg. Prior to that I'd done 3 (?) game jams in Unity. Oskar had a fair bit more experience, but only at a hobby level - he'd been using snowdrop prior. We shipped that in around 2 years

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After that, I went indie and made Bad North in Unity with @OskarStalberg. Prior to that I'd done 3 (?) game jams in Unity. Oskar had a fair bit more experience, but only at a hobby level - he'd been using snowdrop prior. We shipped that in around 2 years

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When we started Little Nightmares, no one on the team had shipped in Unreal 4. We had a couple of people prototyping stuff but a large number of us had only ever worked professional on LittleBigPlanet stuff, where the workflows are completely alien to a traditional engine

We grew that team to around 25 people and delivered a great game in about 2.5 years IIRC, learning Unreal on the job

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When we started Little Nightmares, no one on the team had shipped in Unreal 4. We had a couple of people prototyping stuff but a large number of us had only ever worked professional on LittleBigPlanet stuff, where the workflows are completely alien to a traditional engine

We grew that team to around 25 people and delivered a great game in about 2.5 years IIRC, learning Unreal on the job

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If you can ship a game in Unity, you can probably ship a game in any other proven engine out there. I think a lot of people out there don't realise quite how transferable their skills are but they really are.

And no, it doesn't make sense to switch engines mid project, and if you have a huge team, you're gonna struggle too, but for smaller teams and individuals, you can absolutely make that switch.

Let me give you some examples

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If you can ship a game in Unity, you can probably ship a game in any other proven engine out there. I think a lot of people out there don't realise quite how transferable their skills are but they really are.

And no, it doesn't make sense to switch engines mid project, and if you have a huge team, you're gonna struggle too, but for smaller teams and individuals, you can absolutely make that switch.

Let me give you some examples

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@guganana blueprint pure nodes that change state are almost always a bad idea. You could still create your builder pattern by returning a reference on the non-pure nodes

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@guganana blueprint pure nodes that change state are almost always a bad idea. You could still create your builder pattern by returning a reference on the non-pure nodes

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Microsoft has made the Xbox Requirements (their platform cert) public, which is pretty cool
https://learn.microsoft.com/en-gb/gami ng/gdk/_content/gc/policies/console/certification-requirements

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Microsoft has made the Xbox Requirements (their platform cert) public, which is pretty cool
https://learn.microsoft.com/en-gb/gami ng/gdk/_content/gc/policies/console/certification-requirements

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We're looking for a Tech Art Contractor with a broad experience in #UnrealEngine for a paid gig August-December this year. Working with industry veterans on a brand new IP!

Retoots greatly appreciated and please let me know if you have any recommendations

#gamedevjobs #fedihired #jobalert

https://richardmeredith.notion.site/ri chardmeredith/Tech-Artist-Contractor-UE5-032c00c83fe047e3b085363e66dee6d0

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We're looking for a Tech Art Contractor with a broad experience in #UnrealEngine for a paid gig August-December this year. Working with industry veterans on a brand new IP!

Retoots greatly appreciated and please let me know if you have any recommendations

#gamedevjobs #fedihired #jobalert

https://richardmeredith.notion.site/ri chardmeredith/Tech-Artist-Contractor-UE5-032c00c83fe047e3b085363e66dee6d0

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@_benui might be a bit beyond a 4yo to grasp all the movement rules (ymmv obvs). You could defo remove some of them or just not care too much and have fun together with polar bears bouncing around on ice bergs

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@_benui might be a bit beyond a 4yo to grasp all the movement rules (ymmv obvs). You could defo remove some of them or just not care too much and have fun together with polar bears bouncing around on ice bergs

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@_benui depends on age but ice team might work out https://boardgamegeek.com/boardgame/26 5031/ice-team

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@_benui depends on age but ice team might work out https://boardgamegeek.com/boardgame/26 5031/ice-team

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I'm looking for a Tech Art Contractor with a broad experience in #UnrealEngine #UE5 for a paid gig August-December this year

Boosts greatly appreciated and feel free to send over recommendations
https://richardmeredith.notion.site/ri chardmeredith/Tech-Artist-Contractor-UE5-032c00c83fe047e3b085363e66dee6d0

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I'm looking for a Tech Art Contractor with a broad experience in #UnrealEngine #UE5 for a paid gig August-December this year

Boosts greatly appreciated and feel free to send over recommendations
https://richardmeredith.notion.site/ri chardmeredith/Tech-Artist-Contractor-UE5-032c00c83fe047e3b085363e66dee6d0

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@Nifflas @Tijn there's nothing in the rules that says that if you pick the 2nd best meal that it's impossible to eat the best meal later (without using the power, so you'd be able to remember that too!). You get to remember 2nd best and also live in hope of best (with added context of how good best might be!)

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@Nifflas @Tijn there's nothing in the rules that says that if you pick the 2nd best meal that it's impossible to eat the best meal later (without using the power, so you'd be able to remember that too!). You get to remember 2nd best and also live in hope of best (with added context of how good best might be!)

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@JeremiahFieldhaven @glassbottommeg that sounds familiar. I don't regularly cook dried beans I just know it can be surprisingly bad and that I absolutely need to look it up whenever I go near them!

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@JeremiahFieldhaven @glassbottommeg that sounds familiar. I don't regularly cook dried beans I just know it can be surprisingly bad and that I absolutely need to look it up whenever I go near them!

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@glassbottommeg certain kinds of dried beans (incl kidneys IIRC) can be give you food poisoning if not soaked and cooked properly, so I'd be wary of any advice and guides that doesn't explicitly call that fact out. They're not hard to cook, but be aware and definitely don't use a slow cooker

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@glassbottommeg certain kinds of dried beans (incl kidneys IIRC) can be give you food poisoning if not soaked and cooked properly, so I'd be wary of any advice and guides that doesn't explicitly call that fact out. They're not hard to cook, but be aware and definitely don't use a slow cooker

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@sergiomrodrigues multiple dice are for when you want a more consistent outcome (e.g. damage output). Multiple sided dice better are for when you want to reason about the outcome easier (e.g. Skill test with modifiers)

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@sergiomrodrigues multiple dice are for when you want a more consistent outcome (e.g. damage output). Multiple sided dice better are for when you want to reason about the outcome easier (e.g. Skill test with modifiers)

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@glassbottommeg as far as I could see, no one explained what a mocka pot is to you. It's this really cute Italian stove-top coffee maker that produces something inbetween espresso and a French press. It's a little difficult to use properly and doesn't work on induction, but is a decent route if you want espresso-like coffee and don't have the funds / space for a machine

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@glassbottommeg as far as I could see, no one explained what a mocka pot is to you. It's this really cute Italian stove-top coffee maker that produces something inbetween espresso and a French press. It's a little difficult to use properly and doesn't work on induction, but is a decent route if you want espresso-like coffee and don't have the funds / space for a machine