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I imagine this paragraph From The War of the Worlds hit differently in 1898

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I imagine this paragraph From The War of the Worlds hit differently in 1898

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Photograph of a passage from the book, reading: "He heard footsteps running to and fro in the rooms, and up and down stairs behind him. His landlady came to the door, loosely wrapped in dressing gown and shawl; her husband followed ejaculating."

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@adaliabooks Yeah, that was my assumption, but it's basically impossible to know

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@adaliabooks Yeah, that was my assumption, but it's basically impossible to know

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@DrinkFromTheCup Ooof, that's not even close to what the message suggests is going on. Thanks for taking a look

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@DrinkFromTheCup Ooof, that's not even close to what the message suggests is going on. Thanks for taking a look

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Well this is a remarkably useless message from Mastodon. I'm assuming that the staff here hasn't been manually filtering my follows specifically, so is this a blocked or somehow flagged instance or whatever?

Extremely weird to not surface any kind of reason to me as a user

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Well this is a remarkably useless message from Mastodon. I'm assuming that the staff here hasn't been manually filtering my follows specifically, so is this a blocked or somehow flagged instance or whatever?

Extremely weird to not surface any kind of reason to me as a user

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Message on follow requests reading:
"Even though your account is not locked, the mastodon.gamedev.place staff thought you might want to review follow requests from these accounts manually."

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The Onion buying Infowars in the bankruptcy auction is one of the funniest ways that could have gone https://www. rollingstone.com/politics/poli tics-news/alex-jones-infowars-the-onion-1235165651/

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The Onion buying Infowars in the bankruptcy auction is one of the funniest ways that could have gone https://www. rollingstone.com/politics/poli tics-news/alex-jones-infowars-the-onion-1235165651/

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I can also have it not generate the basic tiles when switching to play mode, so it's viable to do authored content as well this way. Ultimately this will become redundant as I'm expecting levels to be generated, but it's a great stepping stone at prototype time

# orderedItems[].object.contentMap.en
I can also have it not generate the basic tiles when switching to play mode, so it's viable to do authored content as well this way. Ultimately this will become redundant as I'm expecting levels to be generated, but it's a great stepping stone at prototype time

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View of a small section of a level made of hexagon tiles, including various terrain features (ground, river, rocks)

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The same scene with the tile editor from the previous post overlaid

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Threw together a quick Hex Map editor using Unreal's Scriptable Tools this week. It's a pretty barebones system, and I'm not sure I'd want to ship this to a team, but it's gonna be extremely quick to throw together layouts and work out what plays well now. #gamedev #ue5

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Threw together a quick Hex Map editor using Unreal's Scriptable Tools this week. It's a pretty barebones system, and I'm not sure I'd want to ship this to a team, but it's gonna be extremely quick to throw together layouts and work out what plays well now. #gamedev #ue5

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Timelapse video of Unreal Engine level editor with a custom editor tool. User is laying out tiles of different colors, representing floor, walls, low obstacles and water. The tiles are brightly colored primitives, with different colors and heights for each type. They then place out a door, mark it as locked, place some enemy spawn points and then switch to play mode. The primitives are replaced with basic environmental tiles in the playable map

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When the floof flops on your keyboard it's clearly time for the weekend to start #mastocats #catsofmastodon

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When the floof flops on your keyboard it's clearly time for the weekend to start #mastocats #catsofmastodon

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Picture of a fluffy white Turkish Angora cat, lying on a desk between the viewer and their keyboard

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@eniko I did have a guest round last week who very nearly sat on a blanket Loppan was under and I had to kinda dive under their butt to protect her. It was very awkward

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@eniko I did have a guest round last week who very nearly sat on a blanket Loppan was under and I had to kinda dive under their butt to protect her. It was very awkward

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@eniko I promise to remain diligent in my blanket investigation duties

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@eniko I promise to remain diligent in my blanket investigation duties

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This is a legitimate ongoing concern in my home. Not the monster part, but she's so small she barely shows up under blankets so has been sat on a number of times

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This is a legitimate ongoing concern in my home. Not the monster part, but she's so small she barely shows up under blankets so has been sat on a number of times

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You gotta be careful around blankets. There's always the chance you might find a tiny monster underneath #mastocats #catsofmastodon

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You gotta be careful around blankets. There's always the chance you might find a tiny monster underneath #mastocats #catsofmastodon

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I've also fixed up the ability to visualize card ranges and targets when you hover over a card; which is great for not having to read numbers, count hexagons or evaluate line of sight etc. Attack effects aren't previewed here, but that's definitely in the pipe

# orderedItems[].object.contentMap.en
I've also fixed up the ability to visualize card ranges and targets when you hover over a card; which is great for not having to read numbers, count hexagons or evaluate line of sight etc. Attack effects aren't previewed here, but that's definitely in the pipe

# orderedItems[].object.attachment[].name
Screenshot of a tactical card game on a hexagon grid. The user is hovering a Card that reads "Fireball. Attack: Range 2-4. Test Willpower vs Defense. Deal 4 Damage". On the hexagon grid, the range and possible targets of this attack have been highlighted

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Screenshot of a tactical card game on a hexagon grid. The user is hovering a Card that reads "Leap. Move: Range 3. Ignore Characters and low obstacles". On the hexagon grid, the range of this movement is shown

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Skill test boosting uses the little icons on side of cards. If they match the skill being tested (✳️is wild in this case), then you boost your skill for the test. This is just the Skill Card system from the Arkham Horror LCG, which has a lot of fun design space to play in

# orderedItems[].object.contentMap.en
Skill test boosting uses the little icons on side of cards. If they match the skill being tested (✳️is wild in this case), then you boost your skill for the test. This is just the Skill Card system from the Arkham Horror LCG, which has a lot of fun design space to play in

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Game UI of a Skill Test in a tactical card game: The card is a fireball attack and is testing Willpower (3) vs Defense (2)

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The same skill test, but an extra card has been added, boosting the test to Willpower (5) vs Defense (3). The additional card reads "If this skill test is successful, draw a card"

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The skill test is now taken and a modifier card (-3) has been added. The test becomes Willpower (2) vs defense (2), which is a success

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Not much visible progress happening over the last couple of weeks, but I have skill test boosting now - pitch extra cards into your skill tests to improve your chances and/or give bonus effects. Cards also move somewhat nicely now #ScreenshotSaturday #gamedev

# orderedItems[].object.contentMap.en
Not much visible progress happening over the last couple of weeks, but I have skill test boosting now - pitch extra cards into your skill tests to improve your chances and/or give bonus effects. Cards also move somewhat nicely now #ScreenshotSaturday #gamedev

# orderedItems[].object.attachment[].name
A short clip of a tactical card game playing out on a hexagon grid. The player is taking skill tests to do attacks against various enemeies

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Jetbrains making Rider free for non-commercial use is absolutely huge for Enreal Engine hobbyists, as it's basically impossible to work in cpp without it (or similar)

https://blog.jetbrains.com/blog/2024/1 0/24/webstorm-and-rider-are-now-free-for-non-commercial-use/

# orderedItems[].object.contentMap.en
Jetbrains making Rider free for non-commercial use is absolutely huge for Enreal Engine hobbyists, as it's basically impossible to work in cpp without it (or similar)

https://blog.jetbrains.com/blog/2024/1 0/24/webstorm-and-rider-are-now-free-for-non-commercial-use/

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@hq @jorgenpt @TheEnbyWitch there is a guy working on a bp nativiser for UE5 that looks extremely promising. Not sure if there's much easily accessible info, but I did find this LinkedIn post from a year ago https://www. linkedin.com/posts/eren-ka%C5%9F-14a8a4196_i-finally-managed-to-run-my-first-benchmark-activity-7091134379418132480-Bl9y

# orderedItems[].object.contentMap.en
@hq @jorgenpt @TheEnbyWitch there is a guy working on a bp nativiser for UE5 that looks extremely promising. Not sure if there's much easily accessible info, but I did find this LinkedIn post from a year ago https://www. linkedin.com/posts/eren-ka%C5%9F-14a8a4196_i-finally-managed-to-run-my-first-benchmark-activity-7091134379418132480-Bl9y