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Dr Jess Birch

2020 has been a good year for hitting framerate targets. Temporal reprojection (with dynamic internal res) & frame time estimation is doing an outstanding job over a range of AAA engines (including on new consoles - still worth paying for overhead; push hard then adapt with dynamic rather than aim lower).
Definitely need to have a go implementing it myself in 2021. Catch up on new timing feedback calls & maybe see if you can use VRS to lower frame cost rather than uniformly scale resolution?