# orderedItems[].content
I think I'll keep it at that quality for now and focus on performance next.

Things I want to explore
- lower resolution for both the GI and specular cache (+ reconstruction)
- TAA to hide some shimmering.

#rendering #sdf #gamedev #indiedev #raytracing

# orderedItems[].contentMap.en
I think I'll keep it at that quality for now and focus on performance next.

Things I want to explore
- lower resolution for both the GI and specular cache (+ reconstruction)
- TAA to hide some shimmering.

#rendering #sdf #gamedev #indiedev #raytracing

# orderedItems[].attachment[].name
Scene with a big metallic sphere, a rotating box with a glowing sphere in the middle and a pool of water.

The camera is positioned above the water. The level's base plane has varying roughness which creates interesting reflection patterns on the ground.

# orderedItems[].content
Currently prototyping a very rough UI for Vola.

You can currently change the text, and it'll recompile the SDF that is linked into the renderer.

I'm planing a more semantic editor, as well as a node editor. Afterward, some gizmos so you can actually edit the scene, not just change random values.

#sdf #indiedev #implicitmodeling #csg

# orderedItems[].contentMap.en
Currently prototyping a very rough UI for Vola.

You can currently change the text, and it'll recompile the SDF that is linked into the renderer.

I'm planing a more semantic editor, as well as a node editor. Afterward, some gizmos so you can actually edit the scene, not just change random values.

#sdf #indiedev #implicitmodeling #csg

# orderedItems[].attachment[].name
Dark code editor on the left-hand side. The right side reveals a background scene made from a box and a pink sphere. 

The header shows five buttons, left to right: Projects, Code, Nodes, Materials, Settings.

# orderedItems[].content
My first full-custom #keeb is taking shape. Started in kicad in august, I finally have something that works.

I use akkogear penguin switches and a 1500mAh cell I salvaged from a broken wireless soldering iron (#recycling yay). The controller is a nice!nano2 and the case is a Tofu60-Redux.

#keyboard #mechanicalkeyboards

# orderedItems[].contentMap.en
My first full-custom #keeb is taking shape. Started in kicad in august, I finally have something that works.

I use akkogear penguin switches and a 1500mAh cell I salvaged from a broken wireless soldering iron (#recycling yay). The controller is a nice!nano2 and the case is a Tofu60-Redux.

#keyboard #mechanicalkeyboards

# orderedItems[].attachment[].name
A red keyboard with black keys. There are 48 keys, assembled in a 12x4 grid.

In the middle is some space with a purple li-ion cell at the top.

# orderedItems[].attachment[].name
All keyboard of my collection. Lower two are Lumberjack, top-left is a split Kimiko pair, top-right is the new one, called Cosmion.

# orderedItems[].content
The panda-switch lumberjack got a wooden case today.
I like how that transforms the style of the keyboard from the DIY-look of the 3d printed case, to a more serious build.

#keeb #keebs #mechanicalkeyboard #lumberjack

# orderedItems[].contentMap.en
The panda-switch lumberjack got a wooden case today.
I like how that transforms the style of the keyboard from the DIY-look of the 3d printed case, to a more serious build.

#keeb #keebs #mechanicalkeyboard #lumberjack