Graphics programmer, love D3D12, learn a lot
Author of "Physically Based Shader Development for Unity 2017" (Apress)
Graphics Programmer, Unity3d,
Rust, AI, ProcGen, Houdini
Making games for fun with Gamkedo and interested in educational games. Hobby dev based in North Yorkshire, UK.
PC, mobile, console game programmer. Focusing on C/C++, Rust, VR. Owner at codemagic.pl, programmer at Huuuge Games.
Remote working, bit twiddling, GPU compute lover @ Codeplay
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