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To make games postcapitalist 

Games are played on all kinds of media. Single player games and in person games are no more beholding to capitalism than any other medium. Some games, most notably Minecraft, can be played multiplayer over a network. More often, though, game publishers withhold access to server code or place restrictions on its use that make it difficult to to operate a long running service under capitalism

As anyone who's played Minecraft multiplayer can confirm, it's really terrible when your server goes away
AceNovo boosted

The best part about being a programmer: computers do what you tell them

The worst part: they don't do what you want

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Zombie processes should have been called ghost processes.

They have unfinished business and can't move on until their death is acknowledged by their parents. That's totally ghost territory not zombie territory.

AceNovo boosted

Meanwhile, the EU has voted to kill the Internet as we know it and possibly aid in creating an even bigger surveillance machine in the process.

Civil disobedience is the way forward on this one. We redouble our efforts to create decentralised alternatives and if they’re deemed illegal by this myopic legislation, so be it. Fuck ’em. We go to jail if we need to.

If you had any illusions that the battle for personhood and human rights would be easier in our age, think again.


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You know you're guzzling that capitalist realism juice when you think the solution to unemployment is "more jobs" instead of shorter hours, higher wages, and more employees

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@AceNovo Oh, a virtual deck-building game that uses blockchain to verify card ownership, that's a unique and interesting idea!

AceNovo boosted

I have absolutely no interest in #bitcoin or #cryptocurrency as a value store or tulip replacement.

Tell me something cool you're doing, or have seen someone doing, with #blockchain that isn't just buying and selling real currencies.

I'm an whose conception of is

Mastodon seemed kind of compartmentalized at first glance, so I created separate accounts for technical and non-technical interests. I'm a full stack polyglot developer, who concentrates on community experience in slow twitch games. I'm interested in applications for like a virtual engine or game logic agnostic infrastructure like timing engines and seed generators

I've been trying to explain blockchain to my creative/marketing partner. Poor bastard

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