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Aras Pranckevičius @aras@mastodon.gamedev.place

Surely passing library paths using forward slashes instead of backward slashes to MSVC linker won't have any effect on linking performance? Haha nope!

mastodon.gamedev.place/media/U

I'm so excited about what's coming to 2018 and beyond that I wrote a blogpost! aras-p.info/blog/2018/02/18/Un

Today is a good day. DX11 feature level 9.x is the worst/leakiest "abstraction" ever, and only needed on old Windows Phone devices. Good riddance. Let's see where this goes :) mastodon.gamedev.place/media/v

We shipped modding support for Hand of Fate 2, very proud of the team. You can even play the released game in the editor to test your content. Ask me anything about modding a unity project, it's all in my head right now! steamcommunity.com/app/456670/

There are some useful new features in the Unity 2018.1 beta, so I'll be making some videos about them.
This one is about Unity Hub, a little tool they made to ease the pain of working with many versions of Unity.
Have you got too many versions of Unity lying around?
Do you keep opening your projects with the wrong version?
Unity Hub solves that.

youtube.com/watch?v=jsaCQd8Ynz

Ok, here's the game we did with my 8yo daughter this weeked at (almost) GGJ18: aras-p.info/projTrainsInMoss.h and trailer at youtube.com/watch?v=kkRTiKCBXz

It's "almost at GGJ" since my daughter got sick Friday evening, and we actually made the game at home, did not even bother to register it properly etc. :)

I've updated my list of graphics/game programming blogs. Added some new ones and cleaned up dead links. 188 awesome blogs and news sites to follow! gist.github.com/Reedbeta/dd800

I've been playing around with Rust. It makes a strong case for itself (especially for the future of high-perf programming), even if the tools aren't quite there yet & the ecosystem is young. blog.shivoa.net/2018/01/why-im

Windows Runtime (aka UWP) was supposed to be modern API without any of <windows.h> horrors. It has new horrors instead! For example, this code does not compile. aras-p.info/blog/2018/01/19/UW

mastodon.gamedev.place/media/4

I made small set of improvements to Header Hero tool, see aras-p.info/blog/2018/01/17/He -- might be useful if you work with large C/C++ codebases.

Whoa! Here it is, a teaser for an interactive story we're working on with my team :D
unity3d.com/book-of-the-dead