Whoa, looks like I've been in build system team for two years already. Time flies! Here's a blogpost, with some neat tools we've built. aras-p.info/blog/2019/03/08/Tw

You! Know that excellent "graphics programming weekly" that Jendrik Illner does every week (jendrikillner.com/tags/weekly/)? He has a Patreon for it, go throw money at it now! patreon.com/jendrikillner

Intel's OpenImageDenoise, an open source denoising library (currently CPU based?) is out! openimagedenoise.github.io/

Kinda tempted to try it out on my toy path tracer :)

I made a small game with my 9yo kid during . If you are a floor-cleaning robot, home means picking up trash to you. youtube.com/watch?v=h6uZx8npe6 aras-p.info/projRuumba.html

Oh look, turns out MSVC *does* have a flag that reports where the C++ compiler frontend spends time - "/d1reportTime". So I wrote about it! aras-p.info/blog/2019/01/21/An

I added flame chart profiler output option to Clang, so I could see where exactly time goes while it's compiling. Already found some good stuff! Here's a blog post with info aras-p.info/blog/2019/01/16/ti

I made a blog! Where I (again) rant about lack of "where did compile time go?" tools in C++ compilers, and end with a cliffhanger. aras-p.info/blog/2019/01/12/In

"Visual Studio IDE is just fine being a 32-bit process", they said :) And now it doesn't have enough memory to *close itself*.

Sure, I am working with the solution that contains whole llvm/clang source code, which is massive. But still!

I started mentoring some junior programmers at work a few months ago, and you won't believe what happened next! aras-p.info/blog/2019/01/07/Me

Looks like in 2018 I managed to delete more code than I added. Happy with the general downward slope. Gotta delete more :)

Looks like as of today, I've been at Unity for 13 years. My first commit was "adding Visual Studio build", and a week into the job I already had a "moving files around, deleting obsolete ones" commit. That probably set up where I am today, right there!

Which one is faster to compile in C++, "int a = 7" or "int a { 7 }"? You never asked that question, but I'll answer it anyway! aras-p.info/blog/2018/12/20/C-

So! "Tiny Mode" for Unity (aka "unity for small things") is in public preview right now. Get 2018.3 beta and grab the Tiny Mode package; more info in the blog post blogs.unity3d.com/2018/12/05/p

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