Oy! I linked to doc describing more Mesh API improvements in #unity3d 2020.1, but we've changed & expanded the API a bit. Here's an updated doc: https://docs.google.com/document/d/1QC7NV7JQcvibeelORJvsaTReTyszllOlxdfEsaVL2oA/edit# -- feedback would be great.
Youtube link: https://www.youtube.com/watch?v=_rdtLRe68Yo
So this happened: "It's Raining Cubes", an attempt at making a 4KB #demoscene demo with
Andreia, Lina and Tomas. Ended up at 6.6KB :)
Executable, source, video, etc. over at https://aras-p.info/blog/2019/11/18/Its-Raining-Cubes/
So! Unity 2019.3 added some improvements to Mesh data *write* API. Now I'm adding ability to *read* Mesh data from Jobs/Burst. Does this make sense (doc link)? https://docs.google.com/document/d/1QC7NV7JQcvibeelORJvsaTReTyszllOlxdfEsaVL2oA/edit#
New Input System for Unity! https://blogs.unity3d.com/2019/10/14/introducing-the-new-input-system/
Demoscene continues to be crazy: a raytracer done as an SQL statement http://www.pouet.net/prod.php?which=83222
New paper from Morten Mikkelsen: “Surface Gradient Based Bump Mapping Framework”, https://mmikkelsen3d.blogspot.com/p/3d-graphics-papers.html
"An Introduction To Real-Time Subsurface Scattering" is a great overview of the techniques https://therealmjp.github.io/posts/sss-intro/
New tiny blog post, now that Clang 9 is out: "Clang Build Analyzer" https://aras-p.info/blog/2019/09/28/Clang-Build-Analyzer/
I'm super late to the party, but... Baba is You is a masterpiece. http://www.hempuli.com/baba/
Knights And Bikes looks absolutely rad. https://www.youtube.com/watch?v=6xpFUgCp900
I'll write about it more once Clang 9 is fully out (soon-ish), but here's a little tool I scribbled together: Clang Build Analyzer. https://github.com/aras-p/ClangBuildAnalyzer
Nice to see git addressing some of command line complexities. "checkout" command is way complexicated, the new "switch" and "restore" make sense. https://github.blog/2019-08-16-highlights-from-git-2-23/
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