I had gave up

But then I listened a podcast, this give me up some energy back and then decided to try again.

This time, I installed unity 2021 instead of 2020 lts, I also installed module by module.

It finally worked! After 5 hours of trying, it finally worked

Sigh, anyway, gamedev right?

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I'm glad that I'm not using unity for my personal projects.

I can't afford an ultra good computer, but the one I bought is not even bad, it's pretty good actually.

But everything, especially windows 10 (which eats my storage), is bloat software today.

Bloat software isn't an inconvenience to performance-afficionados, is an actual problem! I had many colleages on college who almost couldn't do homework during pandemic due to this.

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Four whole hours in a battle against Unityhub and Windows 10 just to install unity on my machine

Just to do a work

Which I even could not start it due to this.

Reason: unityhub accumulated successive download files on temp without cleaning them after install.

I hope this time it works

Thanks everyone! Summary:

Sit in front of a screen all day.
Obsessively hit refresh on pages.
Read Steam/YouTube feedback.

Enjoy the achievement of shipping!
Celebrate with good company, food and drink.

Basic stuff of course, but I think I needed to hear it. :)

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⚠️REMINDER: Only download Inkscape from trusted sources and be cautious about emails with links, even if they claim to be from the project. If there's any doubt go to the source. The latest, validated release will always be available for free on our website.

Boosts appreciated.

added a stress test to my ECS library and the performance is not great 👍

this was expected though, it still isn't optimized, and I don't use ECS due to the possible performance benefits and cache-locality anyway (yeah guys, ECS is not about performance at all, at least for me)

ok, resolved.

The bug was happening because I applied a render offset on the source rectangle, this was wrong.

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Do you think game programmers and engine programmers have recognition like artists and musicians?

Like, in the same way that non-artists likes art posts and non-musicians likes music posts, do non-programmers likes engine devlogs posts?

Me, at 30th Apr:
"Oh, it's just a easy refactor, it shouldn't take so much time right?"

(no regrets though)

Anyway, "play" and "stop" functions added to Music.

oh my gods. they literally have no shame about this.

GitHub Support just straight up confirmed in an email that yes, they used all public GitHub code, for Codex/Copilot regardless of license.

Made a little experiment this week, it's an tiny autotiler as a React exercise (tileset made by Kenney):


I'm happy with the result, now I need to style this website.

I'll try to write how it works on the page itself, but the implementation it's similar to this article:


You can also read the source :)

Hm..... I'll drop the automatic resource management in the nene rework, I guess that each game developer will prefer to manage the resource on his own.

Of course, I want to introduce a default one (after all, I'll use it), it just not gonna be part of rework roadmap.

After weeks refactoring my gamedev library, the pong example finally works again :)

Also, I should start toot more here!

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