- will ignore the -executeMethod flag when the -runEditorTests flag is also passed.

- The runner will always pass the -quit flag to Unity when configured for -executeMethod, so good luck programmatically running your tests that way.

- The test runner _does_ wait for completion of other domain load invokes, including invoked script reloads, before responding to -executeMethod.

So: If you want to parameterise a TC Unity test run, use custom CLI parameters.

TIL: Unlike other targets (including the editor mono JIT), IL2CPP very much does not like it when you keep things in the stack for later.



Handling of the unfortunate case is _not_ very graceful: Nonsensical generated C++. Thankfully it at least doesn’t compile.

Second stab at family photo storage:

Piwigo is very promising so far. Fast to set up and get going, plugins very quickly sorted initial bits of missing functionality. Auto-upload from phone just goes full speed right out of the gate.

Will run this in parallel with the fruit company service for a while, evaluating as we go.

Fruit company mass surveillance program was just the reminder I needed to kick up the priority of configuring a home Nextcloud instance.

Vacation definitely over. Feet noticed that morning walks are back and yesterday started with work mail broken. Wohoo!

On the upside I am now back with a non-broken mouse (click means click) and once some paperwork juggling is done I get to the "fun" task of juggling .net/mono runtimes, figuring out the probably fascinating reasons why our patcher crashes when run with the Unity-shipped mono binaries.

Future-me who gets to reap the benefits better be appreciative.

Finally purged my Twitter. It seems like the CDN is still slowly updating, but it's a pretty nice feeling.

Giving Mastodon another go to see if this is just a service-specific thing.

🚀 We're happy to be the first #VPN provider to #opensource apps on all platforms and undergo an independent security audit. Transparency, ethics, and #security are at the core of the Internet we want to build. protonvpn.com/blog/open-source

And now for something completely different:

An "our terms of service have been updated" email which I found enjoyable reading :)

for companies: It is possible to communicate without using barely-softened legalese.

Having some trouble remapping shortcuts via xbindkeys under Ubuntu 18.04.

Works wonderfully for mouse buttons, but this config has no effect:

"/usr/bin/xte 'keydown Alt_L' 'key F4' 'keyup Alt_L' &"

Any advice on a fix or alternative is most welcome.

Keyboard update:
- Active keys are now reduced to only the lit ones and the thumb clusters.
- Really enjoying only having sideways stretch for index fingers hitting inner-column alpha keys.
- Different caps in the clusters for better touch-typing.

Look! Here is a thing we are making. Come help us make more of it!

Complete contract, full hiring flow details, private q&a: cph.framebunker.jobs/

Finally into official preview: blogs.unity3d.com/2019/05/30/a

It's been a long road since blogs.unity3d.com/2012/07/03/l

Big ♥️ to our very own @mdiluz , who has done a ton of extremely necessary, even though not always extremely glamorous, work toward making this a reality.

Maintaining engine assembly patches when doing large version skips is always an interesting bag of unexpected and undefined.

Leaving it to stew for a while, returning in a couple of days ;)


This is something I have been working toward, alongside many others, during my entire career at Unity.

It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.

It's great to finally see our work having a public impact.

MAEK GAME? We are hiring! Maybe relevant for you?

See framebunker.jobs for process, contract, salary, application, and more.

Questions about us/process/visa/whatever? Private questions flow available as well.

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