Hypervisor workstation horrors:

Today I learned why recently my primary workstation VM would just die on me from time to time:

Had forgotten to actively set up swap for the hypervisor and had recently increased overall system memory pressure. So whenever I hit the memory ceiling, the memory manager would kill the hungriest process - easily the qemu process for my main workstation VM.

What fun!

- will ignore the -executeMethod flag when the -runEditorTests flag is also passed.

- The runner will always pass the -quit flag to Unity when configured for -executeMethod, so good luck programmatically running your tests that way.

- The test runner _does_ wait for completion of other domain load invokes, including invoked script reloads, before responding to -executeMethod.

So: If you want to parameterise a TC Unity test run, use custom CLI parameters.

TIL: Unlike other targets (including the editor mono JIT), IL2CPP very much does not like it when you keep things in the stack for later.



Handling of the unfortunate case is _not_ very graceful: Nonsensical generated C++. Thankfully it at least doesn’t compile.

Second stab at family photo storage:

Piwigo is very promising so far. Fast to set up and get going, plugins very quickly sorted initial bits of missing functionality. Auto-upload from phone just goes full speed right out of the gate.

Will run this in parallel with the fruit company service for a while, evaluating as we go.

Fruit company mass surveillance program was just the reminder I needed to kick up the priority of configuring a home Nextcloud instance.

Vacation definitely over. Feet noticed that morning walks are back and yesterday started with work mail broken. Wohoo!

On the upside I am now back with a non-broken mouse (click means click) and once some paperwork juggling is done I get to the "fun" task of juggling .net/mono runtimes, figuring out the probably fascinating reasons why our patcher crashes when run with the Unity-shipped mono binaries.

Future-me who gets to reap the benefits better be appreciative.

Finally purged my Twitter. It seems like the CDN is still slowly updating, but it's a pretty nice feeling.

Giving Mastodon another go to see if this is just a service-specific thing.

🚀 We're happy to be the first #VPN provider to #opensource apps on all platforms and undergo an independent security audit. Transparency, ethics, and #security are at the core of the Internet we want to build. protonvpn.com/blog/open-source

And now for something completely different:

An "our terms of service have been updated" email which I found enjoyable reading :)

for companies: It is possible to communicate without using barely-softened legalese.

Having some trouble remapping shortcuts via xbindkeys under Ubuntu 18.04.

Works wonderfully for mouse buttons, but this config has no effect:

"/usr/bin/xte 'keydown Alt_L' 'key F4' 'keyup Alt_L' &"

Any advice on a fix or alternative is most welcome.

Keyboard update:
- Active keys are now reduced to only the lit ones and the thumb clusters.
- Really enjoying only having sideways stretch for index fingers hitting inner-column alpha keys.
- Different caps in the clusters for better touch-typing.

Look! Here is a thing we are making. Come help us make more of it!

Complete contract, full hiring flow details, private q&a: cph.framebunker.jobs/

Finally into official preview: blogs.unity3d.com/2019/05/30/a

It's been a long road since blogs.unity3d.com/2012/07/03/l

Big ♥️ to our very own @mdiluz , who has done a ton of extremely necessary, even though not always extremely glamorous, work toward making this a reality.

Maintaining engine assembly patches when doing large version skips is always an interesting bag of unexpected and undefined.

Leaving it to stew for a while, returning in a couple of days ;)

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Gamedev Mastodon

Mastodon server focused on game development and related topics.