Seems garbage, but it isn't (totally) garbage https://mastodon.gamedev.place/media/uhT3lGnu0f-1eUZag7s
I'm onto something
the something grows https://mastodon.gamedev.place/media/2VIZU8o0YHUy-TV_Au4
btw, I have a something https://mastodon.gamedev.place/media/KTFepd_LHtuK3xpWER0
Also P.S.: Vulkan debug layers will catch all error you may be tempted to watch for OOPing Vulkan. Probably better that you whould.
Update: after a few fixes, the allocator seems to not be crashing on a trivial load.
I want something like this:
template<typename... Arg> EnumFlagList(EnumFlag enumFlag, Arg... others)
but all args being EnumFlags
It gets there, through recursion.
I have unity as one of mine and I don't use unity that much...
Hi anyone, just started that Mastodontic thing. Thanks @aras for setting up this place :D
I've been at BlitWorks for I don't know 5 years or something doing mobile and now game porting. I do a lot of jams and side projects and I have a "nice" website: atridas87.cat (or isaacserrano.cat).
I'm doing things and I'll keep doing those, I hope...
Generalist Programmer. Teacher.
Mastodon server focused on game development and related topics.